Folders rename for consistency on shaders version

This commit is contained in:
raysan5
2016-04-07 11:48:09 +02:00
parent 3b67a4cfba
commit 78b502b0bf
30 changed files with 0 additions and 0 deletions

View File

@ -0,0 +1,19 @@
#version 100
precision mediump float;
varying vec2 fragTexCoord;
uniform sampler2D texture0;
uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
// NOTE: Implement here your fragment shader code
gl_FragColor = texelColor*fragTintColor;
}