Folders rename for consistency on shaders version

This commit is contained in:
raysan5
2016-04-07 11:48:09 +02:00
parent 3b67a4cfba
commit 78b502b0bf
30 changed files with 0 additions and 0 deletions

18
shaders/glsl330/base.vs Normal file
View File

@ -0,0 +1,18 @@
#version 330
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
out vec2 fragTexCoord;
uniform mat4 mvpMatrix;
// NOTE: Add here your custom variables
void main()
{
fragTexCoord = vertexTexCoord;
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
}