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Folders rename for consistency on shaders version
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18
shaders/glsl330/base.vs
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18
shaders/glsl330/base.vs
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#version 330
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in vec3 vertexPosition;
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in vec2 vertexTexCoord;
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in vec3 vertexNormal;
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out vec2 fragTexCoord;
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uniform mat4 mvpMatrix;
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// NOTE: Add here your custom variables
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void main()
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{
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fragTexCoord = vertexTexCoord;
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gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
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}
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