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Support float texture data on OpenGL ES 2.0
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@ -70,7 +70,7 @@ int main(void)
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SetMusicVolume(music, 1.0f);
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PlayMusicStream(music);
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fontMission = LoadFontEx("resources/fonts/traveling_typewriter.ttf", 64, 250, 0);
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fontMission = LoadFontEx("resources/fonts/traveling_typewriter.ttf", 64, 0, 250);
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texButton = LoadTexture("resources/textures/title_ribbon.png");
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// UI BUTTON
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