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Update raylib_api.* by CI
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@ -335,6 +335,12 @@
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"type": "UNKNOWN",
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"value": "SHADER_LOC_MAP_METALNESS",
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"description": ""
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},
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{
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"name": "GetMouseRay",
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"type": "UNKNOWN",
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"value": "GetScreenToWorldRay",
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"description": "Compatibility hack for previous raylib versions"
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}
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],
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"structs": [
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@ -2223,7 +2229,7 @@
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{
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"name": "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT",
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"value": 6,
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"description": "Gamepad right button right (i.e. PS3: Square, Xbox: X)"
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"description": "Gamepad right button right (i.e. PS3: Circle, Xbox: B)"
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},
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{
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"name": "GAMEPAD_BUTTON_RIGHT_FACE_DOWN",
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@ -2233,7 +2239,7 @@
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{
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"name": "GAMEPAD_BUTTON_RIGHT_FACE_LEFT",
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"value": 8,
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"description": "Gamepad right button left (i.e. PS3: Circle, Xbox: B)"
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"description": "Gamepad right button left (i.e. PS3: Square, Xbox: X)"
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},
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{
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"name": "GAMEPAD_BUTTON_LEFT_TRIGGER_1",
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@ -3873,12 +3879,12 @@
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},
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{
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"name": "GetScreenToWorldRay",
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"description": "Get a ray trace from mouse position",
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"description": "Get a ray trace from screen position (i.e mouse)",
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"returnType": "Ray",
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"params": [
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{
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"type": "Vector2",
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"name": "mousePosition"
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"name": "position"
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},
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{
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"type": "Camera",
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@ -3888,12 +3894,12 @@
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},
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{
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"name": "GetScreenToWorldRayEx",
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"description": "Get a ray trace from mouse position in a viewport",
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"description": "Get a ray trace from screen position (i.e mouse) in a viewport",
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"returnType": "Ray",
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"params": [
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{
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"type": "Vector2",
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"name": "mousePosition"
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"name": "position"
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},
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{
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"type": "Camera",
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