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Reviewed shaders comment wording (#4793)
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@ -10,7 +10,7 @@ varying vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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uniform vec2 leftLensCenter;
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uniform vec2 rightLensCenter;
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uniform vec2 leftScreenCenter;
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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uniform vec2 leftLensCenter = vec2(0.288, 0.5);
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uniform vec2 rightLensCenter = vec2(0.712, 0.5);
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uniform vec2 leftScreenCenter = vec2(0.25, 0.5);
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