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Reviewed shaders comment wording (#4793)
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@ -13,7 +13,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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#define MAX_LIGHTS 4
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#define LIGHT_DIRECTIONAL 0
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@ -17,7 +17,7 @@ out vec3 fragPosition;
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out vec4 fragColor;
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out vec3 fragNormal;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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