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Reviewed shaders comment wording (#4793)
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@ -5,7 +5,7 @@ precision mediump float;
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// Input uniform values
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uniform vec4 color;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -7,7 +7,7 @@ attribute vec3 vertexPosition;
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uniform mat4 mvp;
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uniform float currentTime;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -6,7 +6,7 @@ uniform vec4 color;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -7,7 +7,7 @@ in vec3 vertexPosition;
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uniform mat4 mvp;
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uniform float currentTime;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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