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Reviewed shaders comment wording (#4793)
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@ -12,7 +12,7 @@ varying vec3 fragNormal;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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#define MAX_LIGHTS 4
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#define LIGHT_DIRECTIONAL 0
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