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Reviewed shaders comment wording (#4793)
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@ -8,7 +8,7 @@ varying vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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float offset = 0.0;
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float frequency = 450.0/3.0;
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