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Reviewed shaders comment wording (#4793)
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -13,7 +13,7 @@ uniform mat4 mvp;
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out vec2 fragTexCoord;
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out vec4 fragColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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const vec2 size = vec2(800, 450); // Framebuffer size
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const float samples = 5.0; // Pixels per axis; higher = bigger glow, worse performance
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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// NOTE: Render size values must be passed from code
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const float renderWidth = 800;
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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float hatchOffsetY = 5.0;
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float lumThreshold01 = 0.9;
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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// NOTE: Render size values must be passed from code
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const float renderWidth = 800.0;
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -7,7 +7,7 @@ out vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -7,7 +7,7 @@ out vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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const float PI = 3.1415926535;
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@ -13,7 +13,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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#define MAX_LIGHTS 4
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#define LIGHT_DIRECTIONAL 0
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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//out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -13,7 +13,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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#define MAX_LIGHTS 4
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#define LIGHT_DIRECTIONAL 0
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@ -17,7 +17,7 @@ out vec2 fragTexCoord;
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out vec4 fragColor;
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out vec3 fragNormal;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -18,7 +18,7 @@ out vec2 fragTexCoord;
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out vec4 fragColor;
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out vec3 fragNormal;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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// NOTE: Render size values must be passed from code
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const float renderWidth = 800;
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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float gamma = 0.6;
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float numColors = 8.0;
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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// NOTE: Render size values must be passed from code
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const float renderWidth = 800;
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@ -17,7 +17,7 @@ out vec2 fragTexCoord;
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out vec4 fragColor;
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out vec3 fragNormal;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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uniform vec2 resolution = vec2(800, 450);
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void main()
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@ -7,7 +7,7 @@ in vec4 fragColor;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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#define MAX_SPOTS 3
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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// NOTE: Render size values should be passed from code
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const float renderWidth = 800;
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