Update Notepad++ intellisense

This commit is contained in:
Ray
2020-02-14 23:48:40 +01:00
parent 23b75281ad
commit 80dbbef0f5
2 changed files with 289 additions and 108 deletions

View File

@ -102,6 +102,9 @@
<Param name="int monitor" />
</Overload>
</KeyWord>
<KeyWord name="GetWindowPosition" func="yes">
<Overload retVal="Vector2" descr="Get window position XY on monitor"></Overload>
</KeyWord>
<KeyWord name="GetMonitorName" func="yes">
<Overload retVal="const char" descr="Get the human-readable, UTF-8 encoded name of the primary monitor">
<Param name="int monitor" />
@ -169,6 +172,17 @@
<KeyWord name="EndTextureMode" func="yes">
<Overload retVal="void" descr="Ends drawing to render texture"></Overload>
</KeyWord>
<KeyWord name="BeginScissorMode" func="yes">
<Overload retVal="void" descr="Begin scissor mode (define screen area for following drawing)">
<Param name="int x" />
<Param name="int y" />
<Param name="int width" />
<Param name="int height" />
</Overload>
</KeyWord>
<KeyWord name="EndScissorMode" func="yes">
<Overload retVal="void" descr="End scissor mode"></Overload>
</KeyWord>
<!-- Screen-space-related functions -->
<KeyWord name="GetMouseRay" func="yes">
@ -177,15 +191,40 @@
<Param name="Camera camera" />
</Overload>
</KeyWord>
<KeyWord name="GetCameraMatrix" func="yes">
<Overload retVal="Matrix" descr="Returns camera transform matrix (view matrix)">
<Param name="Camera camera" />
</Overload>
</KeyWord>
<KeyWord name="GetCameraMatrix2D" func="yes">
<Overload retVal="Matrix" descr="Returns camera 2d transform matrix">
<Param name="Camera2D camera" />
</Overload>
</KeyWord>
<KeyWord name="GetWorldToScreen" func="yes">
<Overload retVal="Vector2" descr="Returns the screen space position for a 3d world space position">
<Param name="Vector3 position" />
<Param name="Camera camera" />
</Overload>
</KeyWord>
<KeyWord name="GetCameraMatrix" func="yes">
<Overload retVal="Matrix" descr="Returns camera transform matrix (view matrix)">
<KeyWord name="GetWorldToScreenEx" func="yes">
<Overload retVal="Vector2" descr="Returns size position for a 3d world space position">
<Param name="Vector3 position" />
<Param name="Camera camera" />
<Param name="int width" />
<Param name="int height" />
</Overload>
</KeyWord>
<KeyWord name="GetWorldToScreen2D" func="yes">
<Overload retVal="Vector2" descr="Returns the screen space position for a 2d camera world space position">
<Param name="Vector2 position" />
<Param name="Camera2D camera" />
</Overload>
</KeyWord>
<KeyWord name="GetScreenToWorld2D" func="yes">
<Overload retVal="Vector2" descr="Returns the world space position for a 2d camera screen space position">
<Param name="Vector2 position" />
<Param name="Camera2D camera" />
</Overload>
</KeyWord>
@ -216,6 +255,11 @@
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="ColorFromNormalized" func="yes">
<Overload retVal="Color" descr="Returns color from normalized values [0..1]">
<Param name="Vector4 normalized" />
</Overload>
</KeyWord>
<KeyWord name="ColorToHSV" func="yes">
<Overload retVal="Vector3" descr="Returns HSV values for a Color">
<Param name="Color color" />
@ -241,7 +285,7 @@
<!-- Misc. functions -->
<KeyWord name="SetConfigFlags" func="yes">
<Overload retVal="void" descr="Setup window configuration flags (view FLAGS)">
<Param name="unsigned char flags" />
<Param name="unsigned int flags" />
</Overload>
</KeyWord>
<KeyWord name="SetTraceLogLevel" func="yes">
@ -290,6 +334,11 @@
<Param name="const char *ext" />
</Overload>
</KeyWord>
<KeyWord name="DirectoryExists" func="yes">
<Overload retVal="bool" descr="Check if a directory path exists">
<Param name="const char *dirPath" />
</Overload>
</KeyWord>
<KeyWord name="GetExtension" func="yes">
<Overload retVal="const char" descr="Get pointer to extension for a filename string">
<Param name="const char *fileName" />
@ -301,13 +350,18 @@
</Overload>
</KeyWord>
<KeyWord name="GetFileNameWithoutExt" func="yes">
<Overload retVal="const char" descr="Get filename string without extension (memory should be freed)">
<Overload retVal="const char" descr="Get filename string without extension (uses static string)">
<Param name="const char *filePath" />
</Overload>
</KeyWord>
<KeyWord name="GetDirectoryPath" func="yes">
<Overload retVal="const char" descr="Get full path for a given fileName (uses static string)">
<Param name="const char *fileName" />
<Overload retVal="const char" descr="Get full path for a given fileName with path (uses static string)">
<Param name="const char *filePath" />
</Overload>
</KeyWord>
<KeyWord name="GetPrevDirectoryPath" func="yes">
<Overload retVal="const char" descr="Get previous directory path for a given path (uses static string)">
<Param name="const char *dirPath" />
</Overload>
</KeyWord>
<KeyWord name="GetWorkingDirectory" func="yes">
@ -344,6 +398,21 @@
</Overload>
</KeyWord>
<KeyWord name="char *CompressData" func="yes">
<Overload retVal="unsigned" descr="Compress data (DEFLATE algorythm)">
<Param name="unsigned char *data" />
<Param name="int dataLength" />
<Param name="int *compDataLength" />
</Overload>
</KeyWord>
<KeyWord name="char *DecompressData" func="yes">
<Overload retVal="unsigned" descr="Decompress data (DEFLATE algorythm)">
<Param name="unsigned char *compData" />
<Param name="int compDataLength" />
<Param name="int *dataLength" />
</Overload>
</KeyWord>
<!-- Persistent storage management -->
<KeyWord name="StorageSaveValue" func="yes">
<Overload retVal="void" descr="Save integer value to storage file (to defined position)">
@ -703,6 +772,24 @@
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawEllipse" func="yes">
<Overload retVal="void" descr="Draw ellipse">
<Param name="int centerX" />
<Param name="int centerY" />
<Param name="float radiusH" />
<Param name="float radiusV" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawEllipseLines" func="yes">
<Overload retVal="void" descr="Draw ellipse outline">
<Param name="int centerX" />
<Param name="int centerY" />
<Param name="float radiusH" />
<Param name="float radiusV" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawRing" func="yes">
<Overload retVal="void" descr="Draw ring">
<Param name="Vector2 center" />
@ -818,7 +905,7 @@
</Overload>
</KeyWord>
<KeyWord name="DrawTriangle" func="yes">
<Overload retVal="void" descr="Draw a color-filled triangle">
<Overload retVal="void" descr="Draw a color-filled triangle (vertex in counter-clockwise order!)">
<Param name="Vector2 v1" />
<Param name="Vector2 v2" />
<Param name="Vector2 v3" />
@ -826,7 +913,7 @@
</Overload>
</KeyWord>
<KeyWord name="DrawTriangleLines" func="yes">
<Overload retVal="void" descr="Draw triangle outline">
<Overload retVal="void" descr="Draw triangle outline (vertex in counter-clockwise order!)">
<Param name="Vector2 v1" />
<Param name="Vector2 v2" />
<Param name="Vector2 v3" />
@ -834,12 +921,19 @@
</Overload>
</KeyWord>
<KeyWord name="DrawTriangleFan" func="yes">
<Overload retVal="void" descr="Draw a triangle fan defined by points">
<Overload retVal="void" descr="Draw a triangle fan defined by points (first vertex is the center)">
<Param name="Vector2 *points" />
<Param name="int numPoints" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawTriangleStrip" func="yes">
<Overload retVal="void" descr="Draw a triangle strip defined by points">
<Param name="Vector2 *points" />
<Param name="int pointsCount" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawPoly" func="yes">
<Overload retVal="void" descr="Draw a regular polygon (Vector version)">
<Param name="Vector2 center" />
@ -849,11 +943,13 @@
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="SetShapesTexture" func="yes">
<Overload retVal="void" descr="Define default texture used to draw shapes">
<Param name="Texture2D texture" />
<Param name="Rectangle source" />
<KeyWord name="DrawPolyLines" func="yes">
<Overload retVal="void" descr="Draw a polygon outline of n sides">
<Param name="Vector2 center" />
<Param name="int sides" />
<Param name="float radius" />
<Param name="float rotation" />
<Param name="Color color" />
</Overload>
</KeyWord>
@ -995,6 +1091,12 @@
<Param name="Image image" />
</Overload>
</KeyWord>
<KeyWord name="GetImageAlphaBorder" func="yes">
<Overload retVal="Rectangle" descr="Get image alpha border rectangle">
<Param name="Image image" />
<Param name="float threshold" />
</Overload>
</KeyWord>
<KeyWord name="GetPixelDataSize" func="yes">
<Overload retVal="int" descr="Get pixel data size in bytes (image or texture)">
<Param name="int width" />
@ -1023,6 +1125,12 @@
<Param name="Image image" />
</Overload>
</KeyWord>
<KeyWord name="ImageFromImage" func="yes">
<Overload retVal="Image" descr="Create an image from another image piece">
<Param name="Image image" />
<Param name="Rectangle rec" />
</Overload>
</KeyWord>
<KeyWord name="ImageToPOT" func="yes">
<Overload retVal="void" descr="Convert image to POT (power-of-two)">
<Param name="Image *image" />
@ -1127,11 +1235,12 @@
</Overload>
</KeyWord>
<KeyWord name="ImageDraw" func="yes">
<Overload retVal="void" descr="Draw a source image within a destination image">
<Overload retVal="void" descr="Draw a source image within a destination image (tint applied to source)">
<Param name="Image *dst" />
<Param name="Image src" />
<Param name="Rectangle srcRec" />
<Param name="Rectangle dstRec" />
<Param name="Color tint" />
</Overload>
</KeyWord>
<KeyWord name="ImageDrawRectangle" func="yes">
@ -1413,7 +1522,8 @@
</KeyWord>
<KeyWord name="GenImageFontAtlas" func="yes">
<Overload retVal="Image" descr="Generate image font atlas using chars info">
<Param name="CharInfo *chars" />
<Param name="const CharInfo *chars" />
<Param name="Rectangle **recs" />
<Param name="int charsCount" />
<Param name="int fontSize" />
<Param name="int padding" />
@ -1463,17 +1573,14 @@
<Param name="Color tint" />
</Overload>
</KeyWord>
<KeyWord name="DrawTextRecEx" func="yes">
<Overload retVal="void" descr="Draw text using font inside rectangle limits with support for text selection">
<!--RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection -->
<KeyWord name="DrawTextCodepoint" func="yes">
<Overload retVal="void" descr="Draw one character (codepoint)">
<Param name="Font font" />
<Param name="const char *text" />
<Param name="Rectangle rec" />
<Param name="float fontSize" />
<Param name="float spacing" />
<Param name="bool wordWrap" />
<Param name="int codepoint" />
<Param name="Vector2 position" />
<Param name="float scale" />
<Param name="Color tint" />
<Param name="int selectStart" />
<Param name="int selecFont" />
</Overload>
</KeyWord>
@ -1495,18 +1602,18 @@
<KeyWord name="GetGlyphIndex" func="yes">
<Overload retVal="int" descr="Get index position for a unicode character on font">
<Param name="Font font" />
<Param name="int character" />
</Overload>
</KeyWord>
<KeyWord name="GetNextCodepoint" func="yes">
<Overload retVal="int" descr="Returns next codepoint in a UTF8 encoded string">
<Param name="const char *text" />
<Param name="int *count" />
<Param name="int codepoint" />
</Overload>
</KeyWord>
<!-- Text strings management functions -->
<!-- Text strings management functions (no utf8 strings, only byte chars) -->
<!-- NOTE: Some strings allocate memory internally for returned strings, just be careful! -->
<KeyWord name="TextCopy" func="yes">
<Overload retVal="int" descr="Copy one string to another, returns bytes copied">
<Param name="char *dst" />
<Param name="const char *src" />
</Overload>
</KeyWord>
<KeyWord name="TextIsEqual" func="yes">
<Overload retVal="bool" descr="Check if two text string are equal">
<Param name="const char *text1" />
@ -1518,11 +1625,6 @@
<Param name="const char *text" />
</Overload>
</KeyWord>
<KeyWord name="int TextCountCodepoints" func="yes">
<Overload retVal="unsigned" descr="Get total number of characters (codepoints) in a UTF8 encoded string">
<Param name="const char *text" />
</Overload>
</KeyWord>
<KeyWord name="TextFormat" func="yes">
<Overload retVal="const char" descr="Text formatting with variables (sprintf style)">
<Param name="const char *text" />
@ -1537,14 +1639,14 @@
</Overload>
</KeyWord>
<KeyWord name="TextReplace" func="yes">
<Overload retVal="const char" descr="Replace text string (memory should be freed!)">
<Overload retVal="char" descr="Replace text string (memory must be freed!)">
<Param name="char *text" />
<Param name="const char *replace" />
<Param name="const char *by" />
</Overload>
</KeyWord>
<KeyWord name="TextInsert" func="yes">
<Overload retVal="const char" descr="Insert text in a position (memory should be freed!)">
<Overload retVal="char" descr="Insert text in a position (memory must be freed!)">
<Param name="const char *text" />
<Param name="const char *insert" />
<Param name="int position" />
@ -1597,6 +1699,37 @@
<Param name="const char *text" />
</Overload>
</KeyWord>
<KeyWord name="TextToUtf8" func="yes">
<Overload retVal="char" descr="Encode text codepoint into utf8 text (memory must be freed!)">
<Param name="int *codepoints" />
<Param name="int length" />
</Overload>
</KeyWord>
<!-- UTF8 text strings management functions -->
<KeyWord name="GetCodepoints" func="yes">
<Overload retVal="int" descr="Get all codepoints in a string, codepoints count returned by parameters">
<Param name="const char *text" />
<Param name="int *count" />
</Overload>
</KeyWord>
<KeyWord name="GetCodepointsCount" func="yes">
<Overload retVal="int" descr="Get total number of characters (codepoints) in a UTF8 encoded string">
<Param name="const char *text" />
</Overload>
</KeyWord>
<KeyWord name="GetNextCodepoint" func="yes">
<Overload retVal="int" descr="Returns next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure">
<Param name="const char *text" />
<Param name="int *bytesProcessed" />
</Overload>
</KeyWord>
<KeyWord name="CodepointToUtf8" func="yes">
<Overload retVal="const char" descr="Encode codepoint into utf8 text (char array length returned as parameter)">
<Param name="int codepoint" />
<Param name="int *byteLength" />
</Overload>
</KeyWord>
<!-------------------------------------------------------------------------------------- -->
<!-- Basic 3d Shapes Drawing Functions (Module: models) -->
@ -1610,6 +1743,12 @@
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawPoint3D" func="yes">
<Overload retVal="void" descr="Draw a point in 3D space, actually a small line">
<Param name="Vector3 position" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawCircle3D" func="yes">
<Overload retVal="void" descr="Draw a circle in 3D world space">
<Param name="Vector3 center" />
@ -1730,7 +1869,6 @@
<Param name="Vector3 position" />
</Overload>
</KeyWord>
<!--DrawTorus(), DrawTeapot() could be useful? -->
<!-------------------------------------------------------------------------------------- -->
<!-- Model 3d Loading and Drawing Functions (Module: models) -->
@ -1768,7 +1906,7 @@
</KeyWord>
<KeyWord name="UnloadMesh" func="yes">
<Overload retVal="void" descr="Unload mesh from memory (RAM and/or VRAM)">
<Param name="Mesh *mesh" />
<Param name="Mesh mesh" />
</Overload>
</KeyWord>
@ -1998,22 +2136,22 @@
<KeyWord name="CheckCollisionBoxSphere" func="yes">
<Overload retVal="bool" descr="Detect collision between box and sphere">
<Param name="BoundingBox box" />
<Param name="Vector3 centerSphere" />
<Param name="float radiusSphere" />
<Param name="Vector3 center" />
<Param name="float radius" />
</Overload>
</KeyWord>
<KeyWord name="CheckCollisionRaySphere" func="yes">
<Overload retVal="bool" descr="Detect collision between ray and sphere">
<Param name="Ray ray" />
<Param name="Vector3 spherePosition" />
<Param name="float sphereRadius" />
<Param name="Vector3 center" />
<Param name="float radius" />
</Overload>
</KeyWord>
<KeyWord name="CheckCollisionRaySphereEx" func="yes">
<Overload retVal="bool" descr="Detect collision between ray and sphere, returns collision point">
<Param name="Ray ray" />
<Param name="Vector3 spherePosition" />
<Param name="float sphereRadius" />
<Param name="Vector3 center" />
<Param name="float radius" />
<Param name="Vector3 *collisionPoint" />
</Overload>
</KeyWord>
@ -2026,7 +2164,7 @@
<KeyWord name="GetCollisionRayModel" func="yes">
<Overload retVal="RayHitInfo" descr="Get collision info between ray and model">
<Param name="Ray ray" />
<Param name="Model *model" />
<Param name="Model model" />
</Overload>
</KeyWord>
<KeyWord name="GetCollisionRayTriangle" func="yes">
@ -2063,8 +2201,8 @@
</KeyWord>
<KeyWord name="LoadShaderCode" func="yes">
<Overload retVal="Shader" descr="Load shader from code strings and bind default locations">
<Param name="char *vsCode" />
<Param name="char *fsCode" />
<Param name="const char *vsCode" />
<Param name="const char *fsCode" />
</Overload>
</KeyWord>
<KeyWord name="UnloadShader" func="yes">
@ -2079,6 +2217,18 @@
<KeyWord name="GetTextureDefault" func="yes">
<Overload retVal="Texture2D" descr="Get default texture"></Overload>
</KeyWord>
<KeyWord name="GetShapesTexture" func="yes">
<Overload retVal="Texture2D" descr="Get texture to draw shapes"></Overload>
</KeyWord>
<KeyWord name="GetShapesTextureRec" func="yes">
<Overload retVal="Rectangle" descr="Get texture rectangle to draw shapes"></Overload>
</KeyWord>
<KeyWord name="SetShapesTexture" func="yes">
<Overload retVal="void" descr="Define default texture used to draw shapes">
<Param name="Texture2D texture" />
<Param name="Rectangle source" />
</Overload>
</KeyWord>
<!-- Shader configuration functions -->
<KeyWord name="GetShaderLocation" func="yes">
@ -2129,17 +2279,18 @@
</Overload>
</KeyWord>
<KeyWord name="GetMatrixModelview" func="yes">
<Overload retVal="Matrix" descr="Get internal modelview matrix">
<Param name="Matrix view" />
</Overload>
<Overload retVal="Matrix" descr="Get internal modelview matrix"></Overload>
</KeyWord>
<KeyWord name="GetMatrixProjection" func="yes">
<Overload retVal="Matrix" descr="Get internal projection matrix"></Overload>
</KeyWord>
<!-- Texture maps generation (PBR) -->
<!-- NOTE: Required shaders should be provided -->
<KeyWord name="GenTextureCubemap" func="yes">
<Overload retVal="Texture2D" descr="Generate cubemap texture from HDR texture">
<Overload retVal="Texture2D" descr="Generate cubemap texture from 2D texture">
<Param name="Shader shader" />
<Param name="Texture2D skyHDR" />
<Param name="Texture2D map" />
<Param name="int size" />
</Overload>
</KeyWord>
@ -2181,17 +2332,6 @@
<KeyWord name="EndBlendMode" func="yes">
<Overload retVal="void" descr="End blending mode (reset to default: alpha blending)"></Overload>
</KeyWord>
<KeyWord name="BeginScissorMode" func="yes">
<Overload retVal="void" descr="Begin scissor mode (define screen area for following drawing)">
<Param name="int x" />
<Param name="int y" />
<Param name="int width" />
<Param name="int height" />
</Overload>
</KeyWord>
<KeyWord name="EndScissorMode" func="yes">
<Overload retVal="void" descr="End scissor mode"></Overload>
</KeyWord>
<!-- VR control functions -->
<KeyWord name="InitVrSimulator" func="yes">
@ -2206,7 +2346,7 @@
</Overload>
</KeyWord>
<KeyWord name="SetVrConfiguration" func="yes">
<Overload retVal="void" descr="Set stereo rendering configuration parameters ">
<Overload retVal="void" descr="Set stereo rendering configuration parameters">
<Param name="VrDeviceInfo info" />
<Param name="Shader distortion" />
</Overload>
@ -2250,9 +2390,6 @@
<Param name="const char *fileName" />
</Overload>
</KeyWord>
<KeyWord name="LoadWaveEx" func="yes">
<Overload retVal="Wave" descr="Load wave data from raw array data"></Overload>
</KeyWord>
<KeyWord name="LoadSound" func="yes">
<Overload retVal="Sound" descr="Load sound from file">
<Param name="const char *fileName" />
@ -2299,6 +2436,11 @@
<Param name="Sound sound" />
</Overload>
</KeyWord>
<KeyWord name="StopSound" func="yes">
<Overload retVal="void" descr="Stop playing a sound">
<Param name="Sound sound" />
</Overload>
</KeyWord>
<KeyWord name="PauseSound" func="yes">
<Overload retVal="void" descr="Pause a sound">
<Param name="Sound sound" />
@ -2309,11 +2451,17 @@
<Param name="Sound sound" />
</Overload>
</KeyWord>
<KeyWord name="StopSound" func="yes">
<Overload retVal="void" descr="Stop playing a sound">
<KeyWord name="PlaySoundMulti" func="yes">
<Overload retVal="void" descr="Play a sound (using multichannel buffer pool)">
<Param name="Sound sound" />
</Overload>
</KeyWord>
<KeyWord name="StopSoundMulti" func="yes">
<Overload retVal="void" descr="Stop any sound playing (using multichannel buffer pool)"></Overload>
</KeyWord>
<KeyWord name="GetSoundsPlaying" func="yes">
<Overload retVal="int" descr="Get number of sounds playing in the multichannel"></Overload>
</KeyWord>
<KeyWord name="IsSoundPlaying" func="yes">
<Overload retVal="bool" descr="Check if a sound is currently playing">
<Param name="Sound sound" />
@ -2447,7 +2595,7 @@
<Param name="AudioStream stream" />
</Overload>
</KeyWord>
<KeyWord name="IsAudioBufferProcessed" func="yes">
<KeyWord name="IsAudioStreamProcessed" func="yes">
<Overload retVal="bool" descr="Check if any audio stream buffers requires refill">
<Param name="AudioStream stream" />
</Overload>
@ -2489,3 +2637,8 @@
<Param name="float pitch" />
</Overload>
</KeyWord>
<KeyWord name="SetAudioStreamBufferSizeDefault" func="yes">
<Overload retVal="void" descr="Default size for new audio streams">
<Param name="int size" />
</Overload>
</KeyWord>