REXM: RENAME: audio_fft_spectrum_visualizer -> audio_spectrum_visualizer

This commit is contained in:
Ray
2025-11-25 12:15:14 +01:00
parent a7ce14ee95
commit 80ed6eadb8
9 changed files with 17 additions and 16 deletions

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@ -708,7 +708,6 @@ SHADERS = \
shaders/shaders_vertex_displacement
AUDIO = \
audio/audio_fft_spectrum_visualizer \
audio/audio_mixed_processor \
audio/audio_module_playing \
audio/audio_music_stream \
@ -716,6 +715,7 @@ AUDIO = \
audio/audio_sound_loading \
audio/audio_sound_multi \
audio/audio_sound_positioning \
audio/audio_spectrum_visualizer \
audio/audio_stream_effects
OTHERS = \

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@ -696,7 +696,6 @@ SHADERS = \
shaders/shaders_vertex_displacement
AUDIO = \
audio/audio_fft_spectrum_visualizer \
audio/audio_mixed_processor \
audio/audio_module_playing \
audio/audio_music_stream \
@ -704,6 +703,7 @@ AUDIO = \
audio/audio_sound_loading \
audio/audio_sound_multi \
audio/audio_sound_positioning \
audio/audio_spectrum_visualizer \
audio/audio_stream_effects
# Default target entry
@ -1471,10 +1471,6 @@ shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs
# Compile AUDIO examples
audio/audio_fft_spectrum_visualizer: audio/audio_fft_spectrum_visualizer.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/country.mp3@resources/country.mp3
audio/audio_mixed_processor: audio/audio_mixed_processor.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/country.mp3@resources/country.mp3 \
@ -1503,6 +1499,11 @@ audio/audio_sound_positioning: audio/audio_sound_positioning.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/coin.wav@resources/coin.wav
audio/audio_spectrum_visualizer: audio/audio_spectrum_visualizer.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/shaders/glsl100/fft.fs@resources/shaders/glsl100/fft.fs \
--preload-file audio/resources/country.mp3@resources/country.mp3
audio/audio_stream_effects: audio/audio_stream_effects.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/country.mp3@resources/country.mp3

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@ -260,7 +260,7 @@ Examples using raylib audio functionality, including sound/music loading and pla
| [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [Jeffery Myers](https://github.com/JeffM2501) |
| [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
| [audio_fft_spectrum_visualizer](audio/audio_fft_spectrum_visualizer.c) | <img src="audio/audio_fft_spectrum_visualizer.png" alt="audio_fft_spectrum_visualizer" width="80"> | ⭐⭐⭐☆ | 6.0 | 5.6-dev | [IANN](https://github.com/meisei4) |
| [audio_spectrum_visualizer](audio/audio_spectrum_visualizer.c) | <img src="audio/audio_spectrum_visualizer.png" alt="audio_spectrum_visualizer" width="80"> | ⭐⭐⭐☆ | 6.0 | 5.6-dev | [IANN](https://github.com/meisei4) |
### category: others [6]
@ -276,4 +276,4 @@ Examples showing raylib misc functionality that does not fit in other categories
| [web_basic_window](others/web_basic_window.c) | <img src="others/web_basic_window.png" alt="web_basic_window" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
Some example missing? As always, contributions are welcome, feel free to send new examples!
Here is an[examples template](examples_template.c) with instructions to start with!
Here is an [examples template](examples_template.c) with instructions to start with!

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - fft spectrum visualizer
* raylib [audio] example - spectrum visualizer
*
* Example complexity rating: [] 3/4
*
@ -78,7 +78,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - fft spectrum visualizer");
InitWindow(screenWidth, screenHeight, "raylib [audio] example - spectrum visualizer");
Image fftImage = GenImageColor(BUFFER_SIZE, TEXTURE_HEIGHT, WHITE);
Texture2D fftTexture = LoadTextureFromImage(fftImage);

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@ -200,7 +200,7 @@ audio;audio_mixed_processor;★★★★;4.2;4.2;2023;2025;"hkc";@hatkidchan
audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@raysan5
audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501
audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;2025;"Le Juez Victor";@Bigfoot71
audio;audio_fft_spectrum_visualizer;★★★☆;6.0;5.6-dev;2025;2025;"IANN";@meisei4
audio;audio_spectrum_visualizer;★★★☆;6.0;5.6-dev;2025;2025;"IANN";@meisei4
others;rlgl_standalone;★★★★;1.6;4.0;2014;2025;"Ramon Santamaria";@raysan5
others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41
others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx