mirror of
https://github.com/raysan5/raylib.git
synced 2026-01-30 10:49:18 -05:00
Merge pull request #396 from a3f/develop
Setup CMake package target and CI auto-deploy tags
This commit is contained in:
52
.travis.yml
52
.travis.yml
@ -12,38 +12,48 @@ os:
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env:
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env:
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global:
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global:
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- VERBOSE=1
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- VERBOSE=1
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matrix:
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matrix: # We don't install x11 32-bit libraries, so skip shared libraries on -m32
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- CFLAGS=-m64 SHARED=ON
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- ARCH=i386 SHARED=OFF
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- CFLAGS=-m32 SHARED=OFF
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- ARCH=amd64 SHARED=ON
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# We don't install x11 32-bit libraries, so skip shared libraries on -m32
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matrix:
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exclude: # This is already covered by building universal (fat) libraries by default
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- os: osx
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env: ARCH=i386 SHARED=OFF
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before_script:
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before_script:
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- export CFLAGS="-std=gnu99 $CFLAGS"
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- export CFLAGS="-std=gnu99"
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before_install:
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before_install:
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- if [ "$TRAVIS_OS_NAME" == "linux" ]; then
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- if [ "$TRAVIS_OS_NAME" == "linux" ]; then
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sudo apt-get install -y gcc-multilib
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sudo apt-get install -y gcc-multilib
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libopenal-dev
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libopenal-dev
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libxcursor-dev libxinerama-dev
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libxcursor-dev libxinerama-dev
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mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libglew-dev;
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mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev
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libgl1-mesa-dev libglu1-mesa-dev libglew-dev;
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export RAYLIB_PACKAGE_SUFFIX="-Linux-$ARCH";
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if [ "$ARCH" == "i386" ]; then export CFLAGS="$CFLAGS -m32"; fi;
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if [ "$ARCH" == "amd64" ]; then export CFLAGS="$CFLAGS -m64"; fi;
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fi
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fi
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- if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew update; brew install glfw; fi
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- if [ "$TRAVIS_OS_NAME" == "osx" ]; then export RAYLIB_PACKAGE_SUFFIX="-macOS"; fi
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- "$CC --version"
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- "$CC --version"
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script:
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script:
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- mkdir build
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- mkdir build
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- cd build
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- cd build
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- cmake -DSTATIC_RAYLIB=ON -DSHARED_RAYLIB=$SHARED -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
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- cmake -DMACOS_FATLIB=ON -DSTATIC_RAYLIB=ON -DSHARED_RAYLIB=$SHARED -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
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- make
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- make
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# - make package
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- make package
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# - sudo make install
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#
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deploy:
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#deploy:
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provider: releases
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# provider: releases
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api_key:
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# api_key:
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secure: LvqUIAN/3dJul+Ra2iK3tSaNG5IwsNMmGIwVMy0DK5IBCxiQPBc9pWGiE30RTBPt6Z+N4BhMEE8DtUl+vnISlMoHWNIIhF2zwC66hs/F7zY7qEITMRSmfiLcqxQysknFOnJB06CATgXcFqlEo9j+t4abrG/f3qcb92J4O2uNz336Au2myTx93Q5MxbyA7KiUuEutFnb2dWiPCY4d+sGeXEfsiD2R7aj/8MaWOkoGdZVrTkI9juMgvpImkjQBArvqdjUMeT3MsRrwgOIq5v2GFV9dOl8k1WzPeT8B2JHh00ed/o1/wuFq/cLLOxtYo2+Pv3+xatOrlexoX0WkDm7C9/L1W5U4rLexU3CQ9mMBmHPnp6k/WXZ5QXEE4uUF0+LpN3XlIXzFpdZmZiVV8VLxg2WvyncMmivYiu7/MTkyfZxyKkzwl7sZZslzHA9kOGedGaN7b7/2B77OFHoQK8lKfdFml7jJnarh+89nenNZYMab0E8qkOJOyb2bYlDTa0/2nyxGiyymYgq6YHLNrDbhqB/1LzdgzjMliQ8ri5q9Ux2vjfcqOzhfAmcwFwnY/D6yXJWYi0DWpHZdpKl3du6dYDrypW91/yDWbwiJ/YhrE7ZunzrcB6GH/QkbuzWxdCth39rQAHih8DG01co/K3Gvi4yGjvIH5tFUpyEolMnpMiA=
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# secure: XXX
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file_glob: true
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# file_glob: true
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file: raylib-*.tar.gz
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# file: raylib-*.tar.gz
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skip_cleanup: true
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# skip_cleanup: true
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on:
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# on:
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repo: raysan5/raylib
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# branch: master
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branch:
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# tags: true
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- develop
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- master
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10
README.md
10
README.md
@ -31,7 +31,7 @@ features
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* Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
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* Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
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* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
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* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
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* VR stereo rendering support with configurable HMD device parameters
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* VR stereo rendering support with configurable HMD device parameters
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* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
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* Minimal external dependencies (OpenGL, OpenAL)
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* Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go))
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* Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go))
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raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for
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raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for
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@ -44,10 +44,12 @@ to accomodate to Android, Raspberry Pi and HTML5.
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*On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.*
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*On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.*
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building
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build and installation
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--------
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----------------------
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For detailed building instructions, check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
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Binary releases for Windows, Linux and macOS are available at the [Github Releases](https://github.com/raysan5/raylib/releases) page.
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To build raylib yourself, check out the [raylib Wiki](https://github.com/raysan5/raylib/wiki) for detailed instructions.
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raylib has been developed using exclusively two tools:
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raylib has been developed using exclusively two tools:
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58
appveyor.yml
58
appveyor.yml
@ -10,29 +10,30 @@ init:
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- cmake -E remove c:\programdata\chocolatey\bin\cpack.exe
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- cmake -E remove c:\programdata\chocolatey\bin\cpack.exe
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- set PATH=%PATH:C:\Program Files (x86)\Git\usr\bin;=%
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- set PATH=%PATH:C:\Program Files (x86)\Git\usr\bin;=%
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- set PATH=%PATH:C:\Program Files\Git\usr\bin;=%
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- set PATH=%PATH:C:\Program Files\Git\usr\bin;=%
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- set PATH=%prefix_dir%\bin;%PATH%
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- if [%BITS%]==[32] set MINGW=C:\mingw-w64\i686-6.3.0-posix-dwarf-rt_v5-rev1\mingw32
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- if [%BITS%]==[64] set MINGW=C:\mingw-w64\x86_64-6.3.0-posix-seh-rt_v5-rev1\mingw64
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- if [%COMPILER%]==[mingw] set PATH=%MINGW%\bin;%PATH%
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- set RAYLIB_PACKAGE_SUFFIX=-Win%BITS%-%COMPILER%
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- set VERBOSE=1
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environment:
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environment:
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matrix:
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matrix:
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- compiler: MinGW-w64
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- compiler: mingw
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bits: 32
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bits: 32
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prefix_dir: C:\mingw-w64\i686-6.3.0-posix-dwarf-rt_v5-rev1\mingw32
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- compiler: mingw
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- compiler: MinGW-w64
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bits: 64
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bits: 64
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prefix_dir: C:\mingw-w64\x86_64-6.3.0-posix-seh-rt_v5-rev1\mingw64
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- compiler: msvc15
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- compiler: MSVC15
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bits: 32
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bits: 32
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- compiler: MSVC15
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- compiler: msvc15
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bits: 64
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bits: 64
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before_build:
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before_build:
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- appveyor DownloadFile http://openal-soft.org/openal-binaries/openal-soft-1.17.2-bin.zip
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- appveyor DownloadFile http://openal-soft.org/openal-binaries/openal-soft-1.17.2-bin.zip
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- 7z x openal-soft-1.17.2-bin.zip
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- 7z x openal-soft-1.17.2-bin.zip
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- move openal-soft-1.17.2-bin src\external\openal
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- move openal-soft-1.17.2-bin src\external\openal
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- if [%COMPILER%]==[MinGW-w64] set CFLAGS=-m%BITS% & set LDFLAGS=-m%BITS% & set GENERATOR="MinGW Makefiles"
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- if [%compiler%]==[mingw] set CFLAGS=-m%BITS% & set LDFLAGS=-m%BITS% & set GENERATOR="MinGW Makefiles"
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- if [%COMPILER%]==[MSVC15] if [%BITS%]==[32] set GENERATOR="Visual Studio 14 2015"
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- if [%COMPILER%]==[msvc15] if [%BITS%]==[32] set GENERATOR="Visual Studio 14 2015"
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- if [%COMPILER%]==[MSVC15] if [%BITS%]==[64] set GENERATOR="Visual Studio 14 2015 Win64"
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- if [%COMPILER%]==[msvc15] if [%BITS%]==[64] set GENERATOR="Visual Studio 14 2015 Win64"
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- set VERBOSE=1
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- mkdir build
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- mkdir build
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- cd build
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- cd build
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@ -41,25 +42,26 @@ build_script:
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- cmake --build . --target install
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- cmake --build . --target install
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after_build:
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after_build:
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# - cmake --build . --target package
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- cmake --build . --target package
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before_test:
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before_test:
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test_script:
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test_script:
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#artifacts:
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artifacts:
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# - path: 'build\*.zip'
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- path: 'build\*.zip'
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#
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#deploy:
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deploy:
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# description: 'Automatic build by CI'
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description: 'Automatic build by CI'
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# provider: GitHub
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provider: GitHub
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# auth_token:
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auth_token:
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# secure: XXX
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secure: lqkfPGZPK828Mmopbicrng08QaaQXAshp0a9E3bMXt8+hpA8vCfDAT3jgU8kaSsW
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# artifact: /.*\.zip/
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artifact: /.*\.zip/
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# draft: false
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draft: false
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# prerelease: false
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prerelease: false
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# force_update: true
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force_update: true
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# on:
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on:
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# branch: master
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branch:
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# appveyor_repo_tag: true # deploy on tag push only
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- master
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#
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- develop
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appveyor_repo_tag: true # deploy on tag push only
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@ -5,7 +5,7 @@ includedir=${prefix}/include
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Name: raylib
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Name: raylib
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Description: Simple and easy-to-use library to learn videogames programming
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Description: Simple and easy-to-use library to learn videogames programming
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URL: https://github.com/raysan5/raylib
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URL: http://github.com/raysan5/raylib
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Version: @PROJECT_VERSION@
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Version: @PROJECT_VERSION@
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Libs: -L${libdir} -lraylib
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Libs: -L${libdir} -lraylib
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Libs.private:@PKG_CONFIG_LIBS_PRIVATE@
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Libs.private:@PKG_CONFIG_LIBS_PRIVATE@
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@ -2,8 +2,7 @@
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project(raylib)
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project(raylib)
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include("../utils.cmake")
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include("../utils.cmake")
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set(raylib_VERSION_MAJOR 1)
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set(PROJECT_VERSION 1.9.0dev)
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set(raylib_VERSION_MINOR 8)
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set(RAYLIB raylib) # Name of the generated library
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set(RAYLIB raylib) # Name of the generated library
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@ -173,3 +172,16 @@ message(STATUS "Compiling with the flags:")
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message(STATUS " PLATFORM=" ${PLATFORM})
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message(STATUS " PLATFORM=" ${PLATFORM})
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message(STATUS " GRAPHICS=" ${GRAPHICS})
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message(STATUS " GRAPHICS=" ${GRAPHICS})
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# Packaging
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SET(CPACK_PACKAGE_NAME "raylib")
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SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
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SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
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SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
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SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
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SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
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SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md")
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SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md")
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SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE.md")
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SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}")
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SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows
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include(CPack)
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