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Remove lighting system from rlgl standalone header
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@ -109,6 +109,7 @@ extern "C" { // Prevents name mangling of functions
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void InitAudioDevice(void); // Initialize audio device and context
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void CloseAudioDevice(void); // Close the audio device and context
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bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
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void SetMasterVolume(float volume); // Set master volume (listener)
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Wave LoadWave(const char *fileName); // Load wave data from file
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Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
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@ -138,6 +139,7 @@ void ResumeMusicStream(Music music); // Resume playin
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bool IsMusicPlaying(Music music); // Check if music is playing
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void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
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void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
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float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
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