mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
Updated GLFW to latest 3.4 (github master - 16Nov2020)
WARNING: Some CMake files not changed WARNING: glfw_native.h contains custom changes
This commit is contained in:
171
src/external/glfw/include/GLFW/glfw3.h
vendored
171
src/external/glfw/include/GLFW/glfw3.h
vendored
@ -52,7 +52,7 @@ extern "C" {
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* This is the reference documentation for OpenGL and OpenGL ES context related
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* functions. For more task-oriented information, see the @ref context_guide.
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*/
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/*! @defgroup vulkan Vulkan reference
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/*! @defgroup vulkan Vulkan support reference
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* @brief Functions and types related to Vulkan.
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*
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* This is the reference documentation for Vulkan related functions and types.
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@ -193,7 +193,38 @@ extern "C" {
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#endif /*__APPLE__*/
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#elif !defined(GLFW_INCLUDE_NONE)
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#elif defined(GLFW_INCLUDE_GLU)
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#if defined(__APPLE__)
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#if defined(GLFW_INCLUDE_GLU)
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#include <OpenGL/glu.h>
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#endif
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#else /*__APPLE__*/
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#if defined(GLFW_INCLUDE_GLU)
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#include <GL/glu.h>
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#endif
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#endif /*__APPLE__*/
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#elif !defined(GLFW_INCLUDE_NONE) && \
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!defined(__gl_h_) && \
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!defined(__gles1_gl_h_) && \
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!defined(__gles2_gl2_h_) && \
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!defined(__gles2_gl3_h_) && \
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!defined(__gles2_gl31_h_) && \
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!defined(__gles2_gl32_h_) && \
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!defined(__gl_glcorearb_h_) && \
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!defined(__gl2_h_) /*legacy*/ && \
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!defined(__gl3_h_) /*legacy*/ && \
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!defined(__gl31_h_) /*legacy*/ && \
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!defined(__gl32_h_) /*legacy*/ && \
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!defined(__glcorearb_h_) /*legacy*/ && \
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!defined(__GL_H__) /*non-standard*/ && \
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!defined(__gltypes_h_) /*non-standard*/ && \
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!defined(__glee_h_) /*non-standard*/
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#if defined(__APPLE__)
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@ -201,9 +232,6 @@ extern "C" {
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#define GL_GLEXT_LEGACY
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#endif
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#include <OpenGL/gl.h>
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#if defined(GLFW_INCLUDE_GLU)
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#include <OpenGL/glu.h>
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#endif
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#else /*__APPLE__*/
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@ -211,9 +239,6 @@ extern "C" {
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <GL/glext.h>
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#endif
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#if defined(GLFW_INCLUDE_GLU)
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#include <GL/glu.h>
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#endif
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#endif /*__APPLE__*/
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@ -768,6 +793,33 @@ extern "C" {
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* [custom cursor](@ref cursor_custom).
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*/
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#define GLFW_CURSOR_UNAVAILABLE 0x0001000B
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/*! @brief The requested feature is not provided by the platform.
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*
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* The requested feature is not provided by the platform, so GLFW is unable to
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* implement it. The documentation for each function notes if it could emit
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* this error.
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*
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* @analysis Platform or platform version limitation. The error can be ignored
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* unless the feature is critical to the application.
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*
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* @par
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* A function call that emits this error has no effect other than the error and
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* updating any existing out parameters.
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*/
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#define GLFW_FEATURE_UNAVAILABLE 0x0001000C
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/*! @brief The requested feature is not implemented for the platform.
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*
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* The requested feature has not yet been implemented in GLFW for this platform.
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*
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* @analysis An incomplete implementation of GLFW for this platform, hopefully
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* fixed in a future release. The error can be ignored unless the feature is
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* critical to the application.
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*
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* @par
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* A function call that emits this error has no effect other than the error and
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* updating any existing out parameters.
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*/
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#define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D
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/*! @} */
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/*! @addtogroup window
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@ -843,6 +895,13 @@ extern "C" {
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*/
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#define GLFW_FOCUS_ON_SHOW 0x0002000C
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/*! @brief Mouse input transparency window hint and attribute
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*
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* Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or
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* [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
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*/
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#define GLFW_MOUSE_PASSTHROUGH 0x0002000D
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/*! @brief Framebuffer bit depth hint.
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*
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* Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
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@ -960,12 +1019,17 @@ extern "C" {
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* and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
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*/
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#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
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/*! @brief OpenGL debug context hint and attribute.
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/*! @brief Debug mode context hint and attribute.
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*
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* OpenGL debug context [hint](@ref GLFW_OPENGL_DEBUG_CONTEXT_hint) and
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* [attribute](@ref GLFW_OPENGL_DEBUG_CONTEXT_attrib).
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* Debug mode context [hint](@ref GLFW_CONTEXT_DEBUG_hint) and
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* [attribute](@ref GLFW_CONTEXT_DEBUG_attrib).
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*/
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#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
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#define GLFW_CONTEXT_DEBUG 0x00022007
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/*! @brief Legacy name for compatibility.
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*
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* This is an alias for compatibility with earlier versions.
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*/
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#define GLFW_OPENGL_DEBUG_CONTEXT GLFW_CONTEXT_DEBUG
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/*! @brief OpenGL profile hint and attribute.
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*
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* OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
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@ -1047,6 +1111,14 @@ extern "C" {
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#define GLFW_EGL_CONTEXT_API 0x00036002
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#define GLFW_OSMESA_CONTEXT_API 0x00036003
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#define GLFW_ANGLE_PLATFORM_TYPE_NONE 0x00037001
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#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL 0x00037002
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#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003
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#define GLFW_ANGLE_PLATFORM_TYPE_D3D9 0x00037004
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#define GLFW_ANGLE_PLATFORM_TYPE_D3D11 0x00037005
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#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007
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#define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008
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/*! @defgroup shapes Standard cursor shapes
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* @brief Standard system cursor shapes.
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*
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@ -1163,6 +1235,11 @@ extern "C" {
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* Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
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*/
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#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
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/*! @brief ANGLE rendering backend init hint.
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*
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* ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint).
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*/
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#define GLFW_ANGLE_PLATFORM_TYPE 0x00050002
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/*! @brief macOS specific init hint.
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*
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* macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
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@ -1406,7 +1483,7 @@ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
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* @endcode
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*
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* @param[in] window The window that was maximized or restored.
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* @param[in] iconified `GLFW_TRUE` if the window was maximized, or
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* @param[in] maximized `GLFW_TRUE` if the window was maximized, or
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* `GLFW_FALSE` if it was restored.
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*
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* @sa @ref window_maximize
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@ -1831,6 +1908,18 @@ typedef struct GLFWgamepadstate
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* bundle, if present. This can be disabled with the @ref
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* GLFW_COCOA_CHDIR_RESOURCES init hint.
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*
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* @remark @macos This function will create the main menu and dock icon for the
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* application. If GLFW finds a `MainMenu.nib` it is loaded and assumed to
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* contain a menu bar. Otherwise a minimal menu bar is created manually with
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* common commands like Hide, Quit and About. The About entry opens a minimal
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* about dialog with information from the application's bundle. The menu bar
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* and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
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* hint.
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*
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* @remark @x11 This function will set the `LC_CTYPE` category of the
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* application locale according to the current environment if that category is
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* still "C". This is because the "C" locale breaks Unicode text input.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref intro_init
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@ -1854,6 +1943,8 @@ GLFWAPI int glfwInit(void);
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* call this function, as it is called by @ref glfwInit before it returns
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* failure.
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*
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* This function has no effect if GLFW is not initialized.
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*
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* @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
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*
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* @remark This function may be called before @ref glfwInit.
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@ -2670,13 +2761,6 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
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* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
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* in the Mac Developer Library.
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*
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* @remark @macos The first time a window is created the menu bar is created.
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* If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
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* bar. Otherwise a minimal menu bar is created manually with common commands
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* like Hide, Quit and About. The About entry opens a minimal about dialog
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* with information from the application's bundle. Menu bar creation can be
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* disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
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*
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* @remark @macos On OS X 10.10 and later the window frame will not be rendered
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* at full resolution on Retina displays unless the
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* [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
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@ -2849,21 +2933,21 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
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* @param[in] images The images to create the icon from. This is ignored if
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* count is zero.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
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* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
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*
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* @pointer_lifetime The specified image data is copied before this function
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* returns.
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*
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* @remark @macos The GLFW window has no icon, as it is not a document
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* window, so this function does nothing. The dock icon will be the same as
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* @remark @macos Regular windows do not have icons on macOS. This function
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* will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as
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* the application bundle's icon. For more information on bundles, see the
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* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
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* in the Mac Developer Library.
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*
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* @remark @wayland There is no existing protocol to change an icon, the
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* window will thus inherit the one defined in the application's desktop file.
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* This function always emits @ref GLFW_PLATFORM_ERROR.
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* This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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@ -2889,12 +2973,12 @@ GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* i
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* @param[out] ypos Where to store the y-coordinate of the upper-left corner of
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* the content area, or `NULL`.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
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* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
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*
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* @remark @wayland There is no way for an application to retrieve the global
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* position of its windows, this function will always emit @ref
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* GLFW_PLATFORM_ERROR.
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* position of its windows. This function will emit @ref
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* GLFW_FEATURE_UNAVAILABLE.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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@ -2923,12 +3007,12 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
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* @param[in] xpos The x-coordinate of the upper-left corner of the content area.
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* @param[in] ypos The y-coordinate of the upper-left corner of the content area.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
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* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
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*
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* @remark @wayland There is no way for an application to set the global
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* position of its windows, this function will always emit @ref
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* GLFW_PLATFORM_ERROR.
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* position of its windows. This function will emit @ref
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* GLFW_FEATURE_UNAVAILABLE.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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@ -3240,8 +3324,11 @@ GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
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* @param[in] window The window to set the opacity for.
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* @param[in] opacity The desired opacity of the specified window.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
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* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
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*
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* @remark @wayland There is no way to set an opacity factor for a window.
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* This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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@ -3408,11 +3495,11 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
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*
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* @param[in] window The window to give input focus.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
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* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
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*
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* @remark @wayland It is not possible for an application to bring its windows
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* to front, this function will always emit @ref GLFW_PLATFORM_ERROR.
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* @remark @wayland It is not possible for an application to set the input
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* focus. This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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@ -3576,6 +3663,7 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
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* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
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* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
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* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
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* [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_attrib)
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*
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* Some of these attributes are ignored for full screen windows. The new
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* value will take effect if the window is later made windowed.
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@ -4164,7 +4252,7 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
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* If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
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* to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
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* disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported,
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* attempting to set this will emit @ref GLFW_PLATFORM_ERROR. Call @ref
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* attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE. Call @ref
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* glfwRawMouseMotionSupported to check for support.
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*
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* @param[in] window The window whose input mode to set.
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@ -4174,7 +4262,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
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* @param[in] value The new value of the specified input mode.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
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* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
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* GLFW_INVALID_ENUM, @ref GLFW_PLATFORM_ERROR and @ref
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* GLFW_FEATURE_UNAVAILABLE (see above).
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*
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* @thread_safety This function must only be called from the main thread.
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*
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Reference in New Issue
Block a user