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Fixed a bug
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@ -602,7 +602,7 @@ bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad b
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int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
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int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
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Vector2 GetTouchPosition(int index) // Returns touch position XY for a touch point index (relative to screen size)
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Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
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#if defined(PLATFORM_ANDROID)
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bool IsButtonPressed(int button); // Detect if an android physic button has been pressed
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