REXM: RENAME: example: shaders_view_depth --> shaders_depth_rendering

This commit is contained in:
Ray
2025-09-08 20:37:11 +02:00
parent adda398e65
commit 851bb3120d
8 changed files with 574 additions and 574 deletions

View File

@ -653,7 +653,7 @@ SHADERS = \
shaders/shaders_texture_tiling \
shaders/shaders_texture_waves \
shaders/shaders_vertex_displacement \
shaders/shaders_view_depth \
shaders/shaders_depth_rendering \
shaders/shaders_write_depth
AUDIO = \
@ -1287,7 +1287,7 @@ shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs
shaders/shaders_view_depth: shaders/shaders_view_depth.c
shaders/shaders_depth_rendering: shaders/shaders_depth_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/depth.fs@resources/shaders/glsl100/depth.fs