Working on project Makefile for Android

This commit is contained in:
Ray
2017-09-23 18:08:19 +02:00
parent 00274f070f
commit 86ebb877fe
3 changed files with 37 additions and 126 deletions

View File

@ -25,10 +25,16 @@
PROJECT_NAME = NativeActivity
PROJECT_DIR = ./
# Generated shared library name
# NOTE: It should match the name defined in the AndroidManifest.xml
LIBRARY_NAME = raylib_game
KEYSTORE_USER = raylib
KEYSTORE_PASS = raylib
# define raylib platform to compile for
PLATFORM ?= PLATFORM_ANDROID
# Required path variables
# NOTE: JAVA_HOME must be set to JDK
ANDROID_HOME = C:/android-sdk
@ -56,7 +62,8 @@ LIBS = -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES
# Building APK
#-----------------
# typing 'make' will invoke the default target entry called 'all',
all: native_app_glue \
all: project_dirs \
native_app_glue \
project_code \
gen_keystore \
project_package \
@ -66,62 +73,72 @@ all: native_app_glue \
apk_signing \
apk_zip_align
# create required temp directories for APK building
project_dirs:
if not exist temp mkdir temp
if not exist temp\obj mkdir temp\obj
if not exist temp\src mkdir temp\src
if not exist temp\lib mkdir temp\lib
if not exist temp\bin mkdir temp\bin
# compile native_app_glue static library
# OUTPUT $(PROJECT_DIR)/jni/libnative_app_glue.a
# OUTPUT: $(PROJECT_DIR)/jni/libnative_app_glue.a
native_app_glue:
$(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o jni/native_app_glue.o $(CFLAGS)
$(AR) rcs $(PROJECT_DIR)/jni/libnative_app_glue.a jni/native_app_glue.o
# compile project code as shared libraries
# OUTPUT $(PROJECT_DIR)/lib/arm64-v8a/libnative-activity.so
# OUTPUT: $(PROJECT_DIR)/temp/lib/lib$(LIBRARY_NAME).so
project_code:
$(CC) -c jni/basic_game.c -o jni/basic_game.o $(INCLUDES) -I$(ANDROID_NDK)/sources/android/native_app_glue $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -fPIC
$(CC) -o lib/libnative-activity.so jni/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue
$(CC) -o temp/lib/lib$(LIBRARY_NAME).so jni/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue
# Generate key for APK
# OUTPUT $(PROJECT_DIR)/ToyKey.keystore
# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore
gen_keystore:
# $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore ToyKey.keystore -storepass raylib -keypass raylib -alias $(PROJECT_NAME)Key -keyalg RSA
$(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_USER) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
# Creating src/com/example/native_activity/R.java
# OUTPUT $(PROJECT_DIR)/src/com/example/native_activity/R.java
# Creating src/com/example/$(LIBRARY_NAME)/R.java
# OUTPUT: $(PROJECT_DIR)/temp/src/com/example/$(LIBRARY_NAME)/R.java
# NOTE: DEPENDS on res/values/strings.xml
project_package:
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S res -J src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S res -J temp/src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
# Creating obj/com/example/native_activity/R.class
# OUTPUT $(PROJECT_DIR)/obj/com/example/native_activity/R.class
# Creating obj/com/example/$(LIBRARY_NAME)/R.class
# OUTPUT: $(PROJECT_DIR)/temp/obj/com/example/$(LIBRARY_NAME)/R.class
project_class:
$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d obj -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath src src/com/raylib/game_sample/R.java
$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java
# Creating bin/classes/dex
# OUTPUT $(PROJECT_DIR)/bin/classes.dex
# NOTE: DEPENDS on obj/com/example/native_activity/R.class
project_class_dex:
$(ANDROID_BUILD_TOOLS)/dx --dex --output=bin/classes.dex obj
$(ANDROID_BUILD_TOOLS)/dx --dex --output=temp/bin/classes.dex temp/obj
# Creating bin/$(PROJECT_NAME).unsigned.apk
# NOTE: DEPENDS on bin/classes.dex lib/arm64-v8a/libnative-activity.so
# Use -A resources to define additional directory in which to find raw asset files
project_apk:
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F bin/$(PROJECT_NAME).unsigned.apk -J bin
$(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/bin/$(PROJECT_NAME).unsigned.apk lib/libnative-activity.so
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk -J temp/bin
$(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk temp/lib/lib$(LIBRARY_NAME).so
# Creating bin/$(PROJECT_NAME).signed.apk
apk_signing:
$(JAVA_HOME)/bin/jarsigner -keystore ToyKey.keystore -storepass raylib -keypass raylib -signedjar $(PROJECT_DIR)/bin/$(PROJECT_NAME).signed.apk bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
$(JAVA_HOME)/bin/jarsigner -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_USER) -keypass $(KEYSTORE_PASS) -signedjar $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).signed.apk temp/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
# Creating bin/$(PROJECT_NAME).apk
apk_zip_align:
$(ANDROID_BUILD_TOOLS)/zipalign -f 4 bin/$(PROJECT_NAME).signed.apk bin/$(PROJECT_NAME).apk
$(ANDROID_BUILD_TOOLS)/zipalign -f 4 temp/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
# Deploy to device
deploy:
$(ANDROID_HOME)/platform-tools/adb install -r bin/$(PROJECT_NAME).apk
$(ANDROID_HOME)/platform-tools/adb install -r $(PROJECT_NAME).apk
$(ANDROID_HOME)/platform-tools/adb logcat -c
$(ANDROID_HOME)/platform-tools/adb logcat *:W
# clean everything
clean:
del bin\* lib\* obj\* src\* /f/s/q
del temp\bin\* temp\lib\* temp\obj\* temp\src\* /f/s/q
del temp\*.keystore
rmdir temp /s /q
@echo Cleaning done