mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
Working on project Makefile for Android
This commit is contained in:
@ -25,10 +25,16 @@
|
||||
PROJECT_NAME = NativeActivity
|
||||
PROJECT_DIR = ./
|
||||
|
||||
# Generated shared library name
|
||||
# NOTE: It should match the name defined in the AndroidManifest.xml
|
||||
LIBRARY_NAME = raylib_game
|
||||
|
||||
KEYSTORE_USER = raylib
|
||||
KEYSTORE_PASS = raylib
|
||||
|
||||
# define raylib platform to compile for
|
||||
PLATFORM ?= PLATFORM_ANDROID
|
||||
|
||||
|
||||
# Required path variables
|
||||
# NOTE: JAVA_HOME must be set to JDK
|
||||
ANDROID_HOME = C:/android-sdk
|
||||
@ -56,7 +62,8 @@ LIBS = -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES
|
||||
# Building APK
|
||||
#-----------------
|
||||
# typing 'make' will invoke the default target entry called 'all',
|
||||
all: native_app_glue \
|
||||
all: project_dirs \
|
||||
native_app_glue \
|
||||
project_code \
|
||||
gen_keystore \
|
||||
project_package \
|
||||
@ -66,62 +73,72 @@ all: native_app_glue \
|
||||
apk_signing \
|
||||
apk_zip_align
|
||||
|
||||
# create required temp directories for APK building
|
||||
project_dirs:
|
||||
if not exist temp mkdir temp
|
||||
if not exist temp\obj mkdir temp\obj
|
||||
if not exist temp\src mkdir temp\src
|
||||
if not exist temp\lib mkdir temp\lib
|
||||
if not exist temp\bin mkdir temp\bin
|
||||
|
||||
# compile native_app_glue static library
|
||||
# OUTPUT $(PROJECT_DIR)/jni/libnative_app_glue.a
|
||||
# OUTPUT: $(PROJECT_DIR)/jni/libnative_app_glue.a
|
||||
native_app_glue:
|
||||
$(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o jni/native_app_glue.o $(CFLAGS)
|
||||
$(AR) rcs $(PROJECT_DIR)/jni/libnative_app_glue.a jni/native_app_glue.o
|
||||
|
||||
# compile project code as shared libraries
|
||||
# OUTPUT $(PROJECT_DIR)/lib/arm64-v8a/libnative-activity.so
|
||||
# OUTPUT: $(PROJECT_DIR)/temp/lib/lib$(LIBRARY_NAME).so
|
||||
project_code:
|
||||
$(CC) -c jni/basic_game.c -o jni/basic_game.o $(INCLUDES) -I$(ANDROID_NDK)/sources/android/native_app_glue $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -fPIC
|
||||
$(CC) -o lib/libnative-activity.so jni/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue
|
||||
$(CC) -o temp/lib/lib$(LIBRARY_NAME).so jni/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue
|
||||
|
||||
# Generate key for APK
|
||||
# OUTPUT $(PROJECT_DIR)/ToyKey.keystore
|
||||
# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore
|
||||
gen_keystore:
|
||||
# $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore ToyKey.keystore -storepass raylib -keypass raylib -alias $(PROJECT_NAME)Key -keyalg RSA
|
||||
$(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_USER) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
|
||||
|
||||
# Creating src/com/example/native_activity/R.java
|
||||
# OUTPUT $(PROJECT_DIR)/src/com/example/native_activity/R.java
|
||||
# Creating src/com/example/$(LIBRARY_NAME)/R.java
|
||||
# OUTPUT: $(PROJECT_DIR)/temp/src/com/example/$(LIBRARY_NAME)/R.java
|
||||
# NOTE: DEPENDS on res/values/strings.xml
|
||||
project_package:
|
||||
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S res -J src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
|
||||
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S res -J temp/src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
|
||||
|
||||
# Creating obj/com/example/native_activity/R.class
|
||||
# OUTPUT $(PROJECT_DIR)/obj/com/example/native_activity/R.class
|
||||
# Creating obj/com/example/$(LIBRARY_NAME)/R.class
|
||||
# OUTPUT: $(PROJECT_DIR)/temp/obj/com/example/$(LIBRARY_NAME)/R.class
|
||||
project_class:
|
||||
$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d obj -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath src src/com/raylib/game_sample/R.java
|
||||
$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java
|
||||
|
||||
# Creating bin/classes/dex
|
||||
# OUTPUT $(PROJECT_DIR)/bin/classes.dex
|
||||
# NOTE: DEPENDS on obj/com/example/native_activity/R.class
|
||||
project_class_dex:
|
||||
$(ANDROID_BUILD_TOOLS)/dx --dex --output=bin/classes.dex obj
|
||||
$(ANDROID_BUILD_TOOLS)/dx --dex --output=temp/bin/classes.dex temp/obj
|
||||
|
||||
# Creating bin/$(PROJECT_NAME).unsigned.apk
|
||||
# NOTE: DEPENDS on bin/classes.dex lib/arm64-v8a/libnative-activity.so
|
||||
# Use -A resources to define additional directory in which to find raw asset files
|
||||
project_apk:
|
||||
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F bin/$(PROJECT_NAME).unsigned.apk -J bin
|
||||
$(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/bin/$(PROJECT_NAME).unsigned.apk lib/libnative-activity.so
|
||||
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk -J temp/bin
|
||||
$(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk temp/lib/lib$(LIBRARY_NAME).so
|
||||
|
||||
# Creating bin/$(PROJECT_NAME).signed.apk
|
||||
apk_signing:
|
||||
$(JAVA_HOME)/bin/jarsigner -keystore ToyKey.keystore -storepass raylib -keypass raylib -signedjar $(PROJECT_DIR)/bin/$(PROJECT_NAME).signed.apk bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
|
||||
$(JAVA_HOME)/bin/jarsigner -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_USER) -keypass $(KEYSTORE_PASS) -signedjar $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).signed.apk temp/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
|
||||
|
||||
# Creating bin/$(PROJECT_NAME).apk
|
||||
apk_zip_align:
|
||||
$(ANDROID_BUILD_TOOLS)/zipalign -f 4 bin/$(PROJECT_NAME).signed.apk bin/$(PROJECT_NAME).apk
|
||||
$(ANDROID_BUILD_TOOLS)/zipalign -f 4 temp/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
|
||||
|
||||
# Deploy to device
|
||||
deploy:
|
||||
$(ANDROID_HOME)/platform-tools/adb install -r bin/$(PROJECT_NAME).apk
|
||||
$(ANDROID_HOME)/platform-tools/adb install -r $(PROJECT_NAME).apk
|
||||
$(ANDROID_HOME)/platform-tools/adb logcat -c
|
||||
$(ANDROID_HOME)/platform-tools/adb logcat *:W
|
||||
|
||||
# clean everything
|
||||
clean:
|
||||
del bin\* lib\* obj\* src\* /f/s/q
|
||||
del temp\bin\* temp\lib\* temp\obj\* temp\src\* /f/s/q
|
||||
del temp\*.keystore
|
||||
rmdir temp /s /q
|
||||
@echo Cleaning done
|
||||
|
||||
Reference in New Issue
Block a user