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Update textures.c
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@ -1111,12 +1111,12 @@ void ImageAlphaClear(Image *image, Color color, float threshold)
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for (int i = 0; i < image->width*image->height; i++) if (pixels[i].a <= (unsigned char)(threshold*255.0f)) pixels[i] = color;
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for (int i = 0; i < image->width*image->height; i++) if (pixels[i].a <= (unsigned char)(threshold*255.0f)) pixels[i] = color;
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RL_FREE(image->data);
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RL_FREE(image->data);
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int prevFormat = image->format;
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int format = image->format;
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image->data = pixels;
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image->data = pixels;
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image->format = UNCOMPRESSED_R8G8B8A8;
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image->format = UNCOMPRESSED_R8G8B8A8;
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ImageFormat(image, prevFormat);
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ImageFormat(image, format);
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}
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}
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// Apply alpha mask to image
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// Apply alpha mask to image
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@ -1189,11 +1189,11 @@ void ImageAlphaPremultiply(Image *image)
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RL_FREE(image->data);
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RL_FREE(image->data);
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int prevFormat = image->format;
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int format = image->format;
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image->data = pixels;
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image->data = pixels;
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image->format = UNCOMPRESSED_R8G8B8A8;
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image->format = UNCOMPRESSED_R8G8B8A8;
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ImageFormat(image, prevFormat);
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ImageFormat(image, format);
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}
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}
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// Resize and image to new size
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// Resize and image to new size
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