Replace tabs with spaces and update year of copyright notices (#927)

* Update year of copyright notices

* Fix mistake in comment

* Fix typo ("algorythms")

* Replace tabs with spaces

* Remove trailing whitespace and fix mistake in comment

* Fix ExportImageAsCode missing comment rectangle corner

* Replace tab with spaces

* Replace tabs with spaces
This commit is contained in:
Leandro Gabriel
2019-08-03 06:07:41 -03:00
committed by Ray
parent 68ffbc06c7
commit 89c16baf18
25 changed files with 791 additions and 790 deletions

View File

@ -50,8 +50,8 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
int main(void)
{
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "JUST DO [GGJ15]");
// Load global data here (assets that must be available in all screens, i.e. fonts)

View File

@ -48,8 +48,8 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
int main(void)
{
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "KOALA SEASONS");
// Load global data here (assets that must be available in all screens, i.e. fonts)

View File

@ -53,8 +53,8 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
int main(void)
{
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "LIGHT MY RITUAL! [GGJ16]");
// Global data loading (assets that must be available in all screens, i.e. fonts)
@ -69,7 +69,7 @@ int main(void)
UnloadImage(image); // Unload image from CPU memory (RAM)
font = LoadFont("resources/font_arcadian.png");
//doors = LoadTexture("resources/textures/doors.png");
//doors = LoadTexture("resources/textures/doors.png");
//sndDoor = LoadSound("resources/audio/door.ogg");
music = LoadMusicStream("resources/audio/ambient.ogg");
@ -270,7 +270,7 @@ void UpdateDrawFrame(void)
case GAMEPLAY: DrawGameplayScreen(); break;
default: break;
}
if (onTransition) DrawTransition();
//DrawFPS(10, 10);

View File

@ -271,11 +271,11 @@ static void DrawLifes(void)
{
if (player.numLifes != 0)
{
Vector2 position = { 20, GetScreenHeight() - texLife.height - 20 };
Vector2 position = { 20, GetScreenHeight() - texLife.height - 20 };
for(int i = 0; i < player.numLifes; i++)
{
DrawTexture(texLife, position.x + i*texLife.width, position.y, Fade(RAYWHITE, 0.7f));
DrawTexture(texLife, position.x + i*texLife.width, position.y, Fade(RAYWHITE, 0.7f));
}
}
}

View File

@ -52,8 +52,8 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
int main(void)
{
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "SKULLY ESCAPE [KING GAMEJAM 2015]");
// Global data loading (assets that must be available in all screens, i.e. fonts)
@ -63,10 +63,10 @@ int main(void)
PlayMusicStream(music);
font = LoadFont("resources/textures/alagard.png");
doors = LoadTexture("resources/textures/doors.png");
doors = LoadTexture("resources/textures/doors.png");
sndDoor = LoadSound("resources/audio/door.ogg");
sndScream = LoadSound("resources/audio/scream.ogg");
InitPlayer();
// Setup and Init first screen
@ -90,7 +90,7 @@ int main(void)
//--------------------------------------------------------------------------------------
// Unload all global loaded data (i.e. fonts) here!
UnloadPlayer();
UnloadPlayer();
UnloadFont(font);
UnloadTexture(doors);
UnloadSound(sndDoor);
@ -397,7 +397,7 @@ void UpdateDrawFrame(void)
case ENDING: DrawEndingScreen(); break;
default: break;
}
if (onTransition) DrawTransition();
//DrawFPS(10, 10);

View File

@ -70,7 +70,7 @@ int main(void)
fontMission = LoadFontEx("resources/fonts/traveling_typewriter.ttf", 64, 0, 250);
texButton = LoadTexture("resources/textures/title_ribbon.png");
// UI BUTTON
// UI BUTTON
recButton.width = texButton.width;
recButton.height = texButton.height;
recButton.x = screenWidth - recButton.width;
@ -121,7 +121,7 @@ int main(void)
UnloadFont(fontMission);
UnloadTexture(texButton);
CloseAudioDevice(); // Close audio context
CloseWindow(); // Close window and OpenGL context
@ -438,7 +438,7 @@ bool IsButtonPressed()
}
}
else fadeButton = 0.80f;
return false;
}

View File

@ -58,8 +58,8 @@ static void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
int main(int argc, char *argv[])
{
// Initialization
//---------------------------------------------------------
// Initialization
//---------------------------------------------------------
#if defined(PLATFORM_DESKTOP)
// TODO: Support for dropped files on the exe
@ -299,7 +299,7 @@ static void UpdateDrawFrame(void)
case ENDING: DrawEndingScreen(); break;
default: break;
}
// Draw full screen rectangle in front of everything
if (onTransition) DrawTransition();