mirror of
https://github.com/raysan5/raylib.git
synced 2026-01-30 18:59:18 -05:00
Replace tabs with spaces and update year of copyright notices (#927)
* Update year of copyright notices
* Fix mistake in comment
* Fix typo ("algorythms")
* Replace tabs with spaces
* Remove trailing whitespace and fix mistake in comment
* Fix ExportImageAsCode missing comment rectangle corner
* Replace tab with spaces
* Replace tabs with spaces
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@ -271,11 +271,11 @@ static void DrawLifes(void)
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{
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if (player.numLifes != 0)
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{
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Vector2 position = { 20, GetScreenHeight() - texLife.height - 20 };
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Vector2 position = { 20, GetScreenHeight() - texLife.height - 20 };
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for(int i = 0; i < player.numLifes; i++)
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{
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DrawTexture(texLife, position.x + i*texLife.width, position.y, Fade(RAYWHITE, 0.7f));
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DrawTexture(texLife, position.x + i*texLife.width, position.y, Fade(RAYWHITE, 0.7f));
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}
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}
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}
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@ -52,8 +52,8 @@ void UpdateDrawFrame(void); // Update and Draw one frame
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//----------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization (Note windowTitle is unused on Android)
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//---------------------------------------------------------
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// Initialization (Note windowTitle is unused on Android)
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "SKULLY ESCAPE [KING GAMEJAM 2015]");
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// Global data loading (assets that must be available in all screens, i.e. fonts)
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@ -63,10 +63,10 @@ int main(void)
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PlayMusicStream(music);
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font = LoadFont("resources/textures/alagard.png");
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doors = LoadTexture("resources/textures/doors.png");
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doors = LoadTexture("resources/textures/doors.png");
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sndDoor = LoadSound("resources/audio/door.ogg");
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sndScream = LoadSound("resources/audio/scream.ogg");
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InitPlayer();
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// Setup and Init first screen
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@ -90,7 +90,7 @@ int main(void)
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//--------------------------------------------------------------------------------------
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// Unload all global loaded data (i.e. fonts) here!
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UnloadPlayer();
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UnloadPlayer();
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UnloadFont(font);
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UnloadTexture(doors);
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UnloadSound(sndDoor);
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@ -397,7 +397,7 @@ void UpdateDrawFrame(void)
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case ENDING: DrawEndingScreen(); break;
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default: break;
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}
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if (onTransition) DrawTransition();
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//DrawFPS(10, 10);
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