Reviewed formating and spacing

This commit is contained in:
Ray
2026-01-28 19:34:55 +01:00
parent af37fa2a96
commit 8a2da96eed

View File

@ -1936,7 +1936,7 @@ void TraceLog(int logType, const char *text, ...)
// Set custom trace log // Set custom trace log
void SetTraceLogCallback(TraceLogCallback callback) void SetTraceLogCallback(TraceLogCallback callback)
{ {
traceLog = callback; traceLog = callback;
} }
@ -2771,7 +2771,7 @@ FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool
{ {
// SCAN 1: Count files // SCAN 1: Count files
unsigned int fileCounter = GetDirectoryFileCountEx(basePath, filter, scanSubdirs); unsigned int fileCounter = GetDirectoryFileCountEx(basePath, filter, scanSubdirs);
// Memory allocation for dirFileCount // Memory allocation for dirFileCount
files.paths = (char **)RL_CALLOC(fileCounter, sizeof(char *)); files.paths = (char **)RL_CALLOC(fileCounter, sizeof(char *));
for (unsigned int i = 0; i < fileCounter; i++) files.paths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); for (unsigned int i = 0; i < fileCounter; i++) files.paths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
@ -3670,13 +3670,13 @@ bool ExportAutomationEventList(AutomationEventList list, const char *fileName)
int binarySize = 4 + sizeof(int) + sizeof(AutomationEvent)*list.count; int binarySize = 4 + sizeof(int) + sizeof(AutomationEvent)*list.count;
unsigned char *binBuffer = (unsigned char *)RL_CALLOC(binarySize, 1); unsigned char *binBuffer = (unsigned char *)RL_CALLOC(binarySize, 1);
int offset = 0; int offset = 0;
memcpy(binBuffer + offset, "rAE ", 4); memcpy(binBuffer + offset, "rAE ", 4);
offset += 4; offset += 4;
memcpy(binBuffer + offset, &list.count, sizeof(int)); memcpy(binBuffer + offset, &list.count, sizeof(int));
offset += sizeof(int); offset += sizeof(int);
memcpy(binBuffer + offset, list.events, sizeof(AutomationEvent)*list.count); memcpy(binBuffer + offset, list.events, sizeof(AutomationEvent)*list.count);
offset += sizeof(AutomationEvent)*list.count; offset += sizeof(AutomationEvent)*list.count;
success = SaveFileData(TextFormat("%s.rae",fileName), binBuffer, binarySize); success = SaveFileData(TextFormat("%s.rae",fileName), binBuffer, binarySize);
RL_FREE(binBuffer); RL_FREE(binBuffer);
} }
@ -3831,7 +3831,6 @@ void PlayAutomationEvent(AutomationEvent event)
// Check if a key has been pressed once // Check if a key has been pressed once
bool IsKeyPressed(int key) bool IsKeyPressed(int key)
{ {
bool pressed = false; bool pressed = false;
if ((key > 0) && (key < MAX_KEYBOARD_KEYS)) if ((key > 0) && (key < MAX_KEYBOARD_KEYS))
@ -4052,17 +4051,15 @@ float GetGamepadAxisMovement(int gamepad, int axis)
bool IsMouseButtonPressed(int button) bool IsMouseButtonPressed(int button)
{ {
bool pressed = false; bool pressed = false;
if ((button >= 0) && (button <= MOUSE_BUTTON_BACK)) if ((button >= 0) && (button <= MOUSE_BUTTON_BACK))
{ {
if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) pressed = true; if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) pressed = true;
// Map touches to mouse buttons checking // Map touches to mouse buttons checking
if ((CORE.Input.Touch.currentTouchState[button] == 1) && (CORE.Input.Touch.previousTouchState[button] == 0)) pressed = true; if ((CORE.Input.Touch.currentTouchState[button] == 1) && (CORE.Input.Touch.previousTouchState[button] == 0)) pressed = true;
} }
return pressed; return pressed;
} }
@ -4070,17 +4067,15 @@ bool IsMouseButtonPressed(int button)
bool IsMouseButtonDown(int button) bool IsMouseButtonDown(int button)
{ {
bool down = false; bool down = false;
if ((button >= 0) && (button <= MOUSE_BUTTON_BACK)) if ((button >= 0) && (button <= MOUSE_BUTTON_BACK))
{ {
if (CORE.Input.Mouse.currentButtonState[button] == 1) down = true; if (CORE.Input.Mouse.currentButtonState[button] == 1) down = true;
// NOTE: Touches are considered like mouse buttons // NOTE: Touches are considered like mouse buttons
if (CORE.Input.Touch.currentTouchState[button] == 1) down = true; if (CORE.Input.Touch.currentTouchState[button] == 1) down = true;
} }
return down; return down;
} }
@ -4088,17 +4083,15 @@ bool IsMouseButtonDown(int button)
bool IsMouseButtonReleased(int button) bool IsMouseButtonReleased(int button)
{ {
bool released = false; bool released = false;
if ((button >= 0) && (button <= MOUSE_BUTTON_BACK)) if ((button >= 0) && (button <= MOUSE_BUTTON_BACK))
{ {
if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) released = true; if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) released = true;
// Map touches to mouse buttons checking // Map touches to mouse buttons checking
if ((CORE.Input.Touch.currentTouchState[button] == 0) && (CORE.Input.Touch.previousTouchState[button] == 1)) released = true; if ((CORE.Input.Touch.currentTouchState[button] == 0) && (CORE.Input.Touch.previousTouchState[button] == 1)) released = true;
} }
return released; return released;
} }
@ -4106,17 +4099,15 @@ bool IsMouseButtonReleased(int button)
bool IsMouseButtonUp(int button) bool IsMouseButtonUp(int button)
{ {
bool up = false; bool up = false;
if ((button >= 0) && (button <= MOUSE_BUTTON_BACK)) if ((button >= 0) && (button <= MOUSE_BUTTON_BACK))
{ {
if (CORE.Input.Mouse.currentButtonState[button] == 0) up = true; if (CORE.Input.Mouse.currentButtonState[button] == 0) up = true;
// NOTE: Touches are considered like mouse buttons // NOTE: Touches are considered like mouse buttons
if (CORE.Input.Touch.currentTouchState[button] == 0) up = true; if (CORE.Input.Touch.currentTouchState[button] == 0) up = true;
} }
return up; return up;
} }
@ -4124,6 +4115,7 @@ bool IsMouseButtonUp(int button)
int GetMouseX(void) int GetMouseX(void)
{ {
int mouseX = (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x); int mouseX = (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x);
return mouseX; return mouseX;
} }
@ -4131,6 +4123,7 @@ int GetMouseX(void)
int GetMouseY(void) int GetMouseY(void)
{ {
int mouseY = (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y); int mouseY = (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y);
return mouseY; return mouseY;
} }
@ -4490,7 +4483,7 @@ static void RecordAutomationEvent(void)
if (currentEventList->count == currentEventList->capacity) return; // Security check if (currentEventList->count == currentEventList->capacity) return; // Security check
// Event type: INPUT_TOUCH_POSITION // Event type: INPUT_TOUCH_POSITION
if (((int)CORE.Input.Touch.position[id].x != (int)CORE.Input.Touch.previousPosition[id].x) || if (((int)CORE.Input.Touch.position[id].x != (int)CORE.Input.Touch.previousPosition[id].x) ||
((int)CORE.Input.Touch.position[id].y != (int)CORE.Input.Touch.previousPosition[id].y)) ((int)CORE.Input.Touch.position[id].y != (int)CORE.Input.Touch.previousPosition[id].y))
{ {
@ -4503,7 +4496,7 @@ static void RecordAutomationEvent(void)
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
currentEventList->count++; currentEventList->count++;
} }
if (currentEventList->count == currentEventList->capacity) return; // Security check if (currentEventList->count == currentEventList->capacity) return; // Security check
} }