From 8b3694a34d91682e05fb74f625bbd0f2dbb01645 Mon Sep 17 00:00:00 2001 From: David Reid Date: Wed, 22 Nov 2017 18:36:48 +1000 Subject: [PATCH] Fix a crash in audio mixing code. --- src/audio.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/audio.c b/src/audio.c index 2c2aedac0..6065bf00d 100644 --- a/src/audio.c +++ b/src/audio.c @@ -339,8 +339,8 @@ static mal_uint32 OnSendAudioDataToDevice(mal_device* pDevice, mal_uint32 frameC float tempBuffer[1024]; // 512 frames for stereo. mal_uint32 framesToReadRightNow = framesToRead; - if (framesToReadRightNow > sizeof(tempBuffer)/DEVICE_CHANNELS) { - framesToReadRightNow = sizeof(tempBuffer)/DEVICE_CHANNELS; + if (framesToReadRightNow > sizeof(tempBuffer)/sizeof(tempBuffer[0])/DEVICE_CHANNELS) { + framesToReadRightNow = sizeof(tempBuffer)/sizeof(tempBuffer[0])/DEVICE_CHANNELS; } // If we're not looping, we need to make sure we flush the internal buffers of the DSP pipeline to ensure we get the