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Review sample games
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@ -92,11 +92,11 @@ static bool gameOver = false;
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static bool pause = false;
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static int score = 0;
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static Missile missile[MAX_MISSILES];
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static Interceptor interceptor[MAX_INTERCEPTORS];
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static Explosion explosion[MAX_EXPLOSIONS];
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static Launcher launcher[LAUNCHERS_AMOUNT];
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static Building building[BUILDINGS_AMOUNT];
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static Missile missile[MAX_MISSILES] = { 0 };
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static Interceptor interceptor[MAX_INTERCEPTORS] = { 0 };
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static Explosion explosion[MAX_EXPLOSIONS] = { 0 };
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static Launcher launcher[LAUNCHERS_AMOUNT] = { 0 };
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static Building building[BUILDINGS_AMOUNT] = { 0 };
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static int explosionIndex = 0;
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//------------------------------------------------------------------------------------
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@ -126,7 +126,6 @@ int main(void)
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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#else
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -139,7 +138,6 @@ int main(void)
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//----------------------------------------------------------------------------------
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}
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#endif
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadGame(); // Unload loaded data (textures, sounds, models...)
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@ -436,7 +434,7 @@ void DrawGame(void)
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}
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// Draw score
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DrawText(FormatText("SCORE %4i", score), 20, 20, 40, LIGHTGRAY);
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DrawText(TextFormat("SCORE %4i", score), 20, 20, 40, LIGHTGRAY);
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if (pause) DrawText("GAME PAUSED", screenWidth/2 - MeasureText("GAME PAUSED", 40)/2, screenHeight/2 - 40, 40, GRAY);
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}
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@ -504,7 +502,7 @@ static void UpdateIncomingFire()
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static int missileIndex = 0;
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// Launch missile
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if (framesCounter % MISSILE_LAUNCH_FRAMES == 0)
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if (framesCounter%MISSILE_LAUNCH_FRAMES == 0)
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{
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float module;
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float sideX;
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