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Reviewing some examples titles
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - draw texture tiled
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* raylib [textures] example - texture tiled drawing
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@ -36,7 +36,7 @@ int main(void)
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const int screenHeight = 450;
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SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - draw texture tiled");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - textures tiled drawing");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture texPattern = LoadTexture("resources/patterns.png");
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