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Use logarithmic zoom scaling in 2d camera zoom examples
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@ -14,6 +14,7 @@
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********************************************************************************************/
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#include "raylib.h"
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#include <math.h>
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#define MAX_BUILDINGS 100
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@ -81,7 +82,8 @@ int main(void)
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else if (camera.rotation < -40) camera.rotation = -40;
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// Camera zoom controls
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camera.zoom += ((float)GetMouseWheelMove()*0.05f);
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// Uses log scaling to provide consistent zoom speed
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camera.zoom = expf(logf(camera.zoom) + ((float)GetMouseWheelMove()*0.05f));
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if (camera.zoom > 3.0f) camera.zoom = 3.0f;
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else if (camera.zoom < 0.1f) camera.zoom = 0.1f;
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