ADDED: Missing GLSL120 shaders

This commit is contained in:
Ray
2025-08-11 20:22:02 +02:00
parent 705ce45a33
commit 8dae39fbda
22 changed files with 1141 additions and 0 deletions

View File

@ -0,0 +1,16 @@
#version 120
// Input vertex attributes
attribute vec3 vertexPosition;
attribute vec2 vertexTexCoord;
// Output vertex attributes (to fragment shader)
varying vec2 fragTexCoord;
void main()
{
fragTexCoord = vertexTexCoord;
// Calculate final vertex position
gl_Position = vec4(vertexPosition, 1.0);
}