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Updated some comments
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@ -302,7 +302,7 @@ Texture2D LoadTexture(const char *fileName)
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texture.height = image.height;
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if (texture.id == 0) TraceLog(WARNING, "[%s] DDS texture could not be loaded", fileName);
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else TraceLog(INFO, "[%s] DDS texture loaded succesfully", fileName);
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else TraceLog(INFO, "[%s] DDS texture loaded successfully", fileName);
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free(image.data);
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}
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@ -444,7 +444,7 @@ Texture2D CreateTexture(Image image, bool genMipmaps)
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texture.width = image.width;
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texture.height = image.height;
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TraceLog(INFO, "[ID %i] Texture created succesfully", texture.id);
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TraceLog(INFO, "[ID %i] Texture created successfully", texture.id);
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free(imgData);
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}
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