Remove trailing spaces

This commit is contained in:
Ray
2026-01-01 16:33:34 +01:00
parent eb4ad50d99
commit 909f040dc5
15 changed files with 108 additions and 108 deletions

View File

@ -188,7 +188,7 @@ void ToggleFullscreen(void)
GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
GLFWmonitor *monitor = (monitorIndex < monitorCount)? monitors[monitorIndex] : NULL;
if (monitor != NULL)
if (monitor != NULL)
{
// Get current monitor video mode
const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitorIndex]);
@ -233,7 +233,7 @@ void ToggleFullscreen(void)
#endif
// WARNING: This function launches FramebufferSizeCallback()
glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.position.x, CORE.Window.position.y,
glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.position.x, CORE.Window.position.y,
CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
@ -283,7 +283,7 @@ void ToggleBorderlessWindowed(void)
CORE.Window.screen.height = mode->height;
// Set screen position and size
glfwSetWindowMonitor(platform.handle, monitors[monitor], CORE.Window.position.x, CORE.Window.position.y,
glfwSetWindowMonitor(platform.handle, monitors[monitor], CORE.Window.position.x, CORE.Window.position.y,
CORE.Window.screen.width, CORE.Window.screen.height, mode->refreshRate);
// Refocus window
@ -312,7 +312,7 @@ void ToggleBorderlessWindowed(void)
#endif
// Return to previous screen size and position
glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.position.x, CORE.Window.position.y,
glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.position.x, CORE.Window.position.y,
CORE.Window.screen.width, CORE.Window.screen.height, mode->refreshRate);
// Refocus window
@ -908,7 +908,7 @@ Vector2 GetMonitorPosition(int monitor)
if ((monitor >= 0) && (monitor < monitorCount))
{
int x = 0;
int x = 0;
int y = 0;
glfwGetMonitorPos(monitors[monitor], &x, &y);
@ -1026,7 +1026,7 @@ Vector2 GetWindowPosition(void)
Vector2 GetWindowScaleDPI(void)
{
Vector2 scale = { 1.0f, 1.0f };
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI) && !FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI) && !FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
glfwGetWindowContentScale(platform.handle, &scale.x, &scale.y);
return scale;
}
@ -1275,7 +1275,7 @@ void PollInputEvents(void)
state.axes[GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
state.axes[GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
}
const unsigned char *buttons = state.buttons;
for (int k = 0; (buttons != NULL) && (k < MAX_GAMEPAD_BUTTONS); k++)
@ -1345,7 +1345,7 @@ void PollInputEvents(void)
CORE.Window.resizedLastFrame = false;
if ((CORE.Window.eventWaiting) ||
if ((CORE.Window.eventWaiting) ||
(FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED) && !FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN)))
{
glfwWaitEvents(); // Wait for in input events before continue (drawing is paused)
@ -1455,7 +1455,7 @@ int InitPlatform(void)
glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE);
#endif
// Resize window content area based on the monitor content scale
// NOTE: This hint only has an effect on platforms where screen coordinates and
// NOTE: This hint only has an effect on platforms where screen coordinates and
// pixels always map 1:1 such as Windows and X11
// On platforms like macOS the resolution of the framebuffer is changed independently of the window size
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
@ -1463,7 +1463,7 @@ int InitPlatform(void)
glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_TRUE);
#endif
}
else
else
{
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
#if defined(__APPLE__)