Remove trailing spaces

This commit is contained in:
Ray
2026-01-01 16:33:34 +01:00
parent eb4ad50d99
commit 909f040dc5
15 changed files with 108 additions and 108 deletions

View File

@ -1606,10 +1606,10 @@ int InitPlatform(void)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready)
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device");
return -1;
if (!CORE.Window.ready)
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device");
return -1;
}
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
@ -1933,7 +1933,7 @@ static void InitEvdevInput(void)
platform.touchPosition[i].y = -1;
platform.touchId[i] = -1;
}
// Initialize touch slot
platform.touchSlot = 0;
@ -2116,13 +2116,13 @@ static void ConfigureEvdevDevice(char *device)
if (prioritize)
{
deviceKindStr = isTouch? "touchscreen" : "mouse";
if (platform.mouseFd != -1)
if (platform.mouseFd != -1)
{
TRACELOG(LOG_INFO, "INPUT: Overwriting previous input device with new %s", deviceKindStr);
close(platform.mouseFd);
}
platform.mouseFd = fd;
platform.mouseIsTouch = isTouch;
@ -2134,7 +2134,7 @@ static void ConfigureEvdevDevice(char *device)
platform.absRange.y = absinfo[ABS_Y].info.minimum;
platform.absRange.height = absinfo[ABS_Y].info.maximum - absinfo[ABS_Y].info.minimum;
}
TRACELOG(LOG_INFO, "INPUT: Initialized input device %s as %s", device, deviceKindStr);
}
else
@ -2357,9 +2357,9 @@ static void PollMouseEvents(void)
if (event.code == ABS_X)
{
CORE.Input.Mouse.currentPosition.x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
// Update single touch position only if it's active and no MT events are being used
if (platform.touchActive[0] && !isMultitouch)
if (platform.touchActive[0] && !isMultitouch)
{
platform.touchPosition[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width;
if (touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
@ -2369,9 +2369,9 @@ static void PollMouseEvents(void)
if (event.code == ABS_Y)
{
CORE.Input.Mouse.currentPosition.y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
// Update single touch position only if it's active and no MT events are being used
if (platform.touchActive[0] && !isMultitouch)
if (platform.touchActive[0] && !isMultitouch)
{
platform.touchPosition[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height;
if (touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
@ -2379,9 +2379,9 @@ static void PollMouseEvents(void)
}
// Multitouch movement
if (event.code == ABS_MT_SLOT)
if (event.code == ABS_MT_SLOT)
{
platform.touchSlot = event.value;
platform.touchSlot = event.value;
isMultitouch = true;
}
@ -2391,7 +2391,7 @@ static void PollMouseEvents(void)
if (platform.touchSlot < MAX_TOUCH_POINTS)
{
platform.touchPosition[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width;
// If this slot is active, it's a move. If not, we are just updating the buffer for when it becomes active.
// Only set to MOVE if we haven't already detected a DOWN or UP event this frame
if (platform.touchActive[platform.touchSlot] && touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
@ -2403,7 +2403,7 @@ static void PollMouseEvents(void)
if (platform.touchSlot < MAX_TOUCH_POINTS)
{
platform.touchPosition[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height;
// If this slot is active, it's a move. If not, we are just updating the buffer for when it becomes active.
// Only set to MOVE if we haven't already detected a DOWN or UP event this frame
if (platform.touchActive[platform.touchSlot] && touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
@ -2419,7 +2419,7 @@ static void PollMouseEvents(void)
platform.touchActive[platform.touchSlot] = true;
platform.touchId[platform.touchSlot] = event.value; // Use Tracking ID for unique IDs
touchAction = 1; // TOUCH_ACTION_DOWN
}
else
@ -2429,7 +2429,7 @@ static void PollMouseEvents(void)
platform.touchPosition[platform.touchSlot].x = -1;
platform.touchPosition[platform.touchSlot].y = -1;
platform.touchId[platform.touchSlot] = -1;
// Force UP action if we haven't already set a DOWN action
// (DOWN takes priority over UP if both happen in one frame, though rare)
if (touchAction != 1) touchAction = 0; // TOUCH_ACTION_UP
@ -2486,7 +2486,7 @@ static void PollMouseEvents(void)
if (event.value > 0)
{
bool activateSlot0 = false;
if (event.code == BTN_LEFT) activateSlot0 = true; // Mouse click always activates
else if (event.code == BTN_TOUCH)
{
@ -2534,11 +2534,11 @@ static void PollMouseEvents(void)
if (!CORE.Input.Mouse.cursorLocked)
{
if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0;
if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x)
if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x)
CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x;
if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0;
if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y)
if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y)
CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
}
@ -2553,9 +2553,9 @@ static void PollMouseEvents(void)
k++;
}
}
CORE.Input.Touch.pointCount = k;
// Clear remaining slots
for (int i = k; i < MAX_TOUCH_POINTS; i++)
{