Remove trailing spaces

This commit is contained in:
Ray
2026-01-01 16:33:34 +01:00
parent eb4ad50d99
commit 909f040dc5
15 changed files with 108 additions and 108 deletions

View File

@ -76,10 +76,10 @@ typedef struct {
bool ourFullscreen; // Internal var to filter our handling of fullscreen vs the user handling of fullscreen
int unmaximizedWidth; // Internal var to store the unmaximized window (canvas) width
int unmaximizedHeight; // Internal var to store the unmaximized window (canvas) height
char canvasId[64]; // Keep current canvas id where wasm app is running
// NOTE: Useful when trying to run multiple wasms in different canvases in same webpage
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
unsigned int *pixels; // Pointer to pixel data buffer (RGBA 32bit format)
#endif
@ -885,7 +885,7 @@ void SwapScreenBuffer(void)
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
// Update framebuffer
rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels);
// Copy framebuffer data into canvas
EM_ASM({
const width = $0;
@ -1128,7 +1128,7 @@ void PollInputEvents(void)
int InitPlatform(void)
{
SetCanvasIdJs(platform.canvasId, 64); // Get the current canvas id
glfwSetErrorCallback(ErrorCallback);
// Initialize GLFW internal global state
@ -1200,8 +1200,8 @@ int InitPlatform(void)
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
// Profiles Hint, only OpenGL 3.3 and above
// Possible values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); // Forward Compatibility Hint: Only 3.3 and above!
// glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context
}
@ -1236,7 +1236,7 @@ int InitPlatform(void)
// Init fullscreen toggle required var:
platform.ourFullscreen = false;
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
// Avoid creating a WebGL canvas, avoid calling glfwCreateWindow()
emscripten_set_canvas_element_size(platform.canvasId, CORE.Window.screen.width, CORE.Window.screen.height);
@ -1244,7 +1244,7 @@ int InitPlatform(void)
const canvas = document.getElementById("canvas");
Module.canvas = canvas;
});
// Load memory framebuffer with desired screen size
// NOTE: Despite using a software framebuffer for blitting, GLFW still creates a WebGL canvas,
// but it is not being used, on SwapScreenBuffer() the pure software renderer is used