REVIEWED: MAX_GAMEPAD_AXES

This commit is contained in:
Ray
2025-05-29 12:51:08 +02:00
parent 341bfb22cc
commit 913c236487
2 changed files with 3 additions and 3 deletions

View File

@ -1081,7 +1081,7 @@ void PollInputEvents(void)
}
// Register axis data for every connected gamepad
for (int j = 0; (j < gamepadState.numAxes) && (j < MAX_GAMEPAD_AXIS); j++)
for (int j = 0; (j < gamepadState.numAxes) && (j < MAX_GAMEPAD_AXES); j++)
{
CORE.Input.Gamepad.axisState[i][j] = gamepadState.axis[j];
}