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https://github.com/raysan5/raylib.git
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Support other graphic backends on some platforms
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@ -262,16 +262,16 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32)
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endif
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endif
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ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
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ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
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# On DRM OpenGL ES 2.0 must be used
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# On DRM OpenGL ES 2.0 must be used
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
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endif
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endif
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ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
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ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
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# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
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# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
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#GRAPHICS = GRAPHICS_API_OPENGL_ES3
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#GRAPHICS = GRAPHICS_API_OPENGL_ES3
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endif
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endif
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ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
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ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
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# By default use OpenGL ES 2.0 on Android
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# By default use OpenGL ES 2.0 on Android
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
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endif
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endif
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# Define default C compiler and archiver to pack library: CC, AR
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# Define default C compiler and archiver to pack library: CC, AR
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