Add the SaveImageAs function

This commit is contained in:
Wilhem Barbier
2017-06-28 14:32:18 +02:00
parent 92ca68aac8
commit 954757532a
2 changed files with 14 additions and 1 deletions

View File

@ -553,6 +553,18 @@ void UpdateTexture(Texture2D texture, const void *pixels)
rlglUpdateTexture(texture.id, texture.width, texture.height, texture.format, pixels);
}
// Save image to a PNG file
void SaveImageAs(Image image, const char *fileName)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
unsigned char* imgData = (unsigned char*)GetImageData(image); // this works since Color is just a container for the RGBA values
SavePNG(fileName, imgData, image.width, image.height, 4);
free(imgData);
TraceLog(INFO, "Image saved: %s", fileName);
#endif
}
// Convert image data to desired format
void ImageFormat(Image *image, int newFormat)
{