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@ -1029,7 +1029,7 @@ void EnableCursor(void)
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if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE);
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CORE.Input.Mouse.cursorHidden = false;
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CORE.Input.Mouse.cursorLocked = false;
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}
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// Disables cursor (lock cursor)
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@ -1045,7 +1045,7 @@ void DisableCursor(void)
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if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
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CORE.Input.Mouse.cursorHidden = true;
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CORE.Input.Mouse.cursorLocked = true;
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}
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// Swap back buffer with front buffer (screen drawing)
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