Review ALL games to raylib 3.0

This commit is contained in:
Ray
2020-02-06 18:07:25 +01:00
parent 86bdf60887
commit 97054e4e0f
23 changed files with 364 additions and 294 deletions

View File

@ -1,14 +1,14 @@
/*******************************************************************************************
*
* raylib - Advance Game template
* RE_PAIR [GLOBAL GAME JAM 2020]
*
* <Game title>
* <Game description>
* Let's find your perfect match!
* Ready for dating? Do you need some face tweaks? Choose wisely!
*
* This game has been created using raylib (www.raylib.com)
* This game has been created using raylib 3.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
* Copyright (c) 2020 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -28,7 +28,6 @@ Texture2D texNPatch = { 0 };
NPatchInfo npInfo = { 0 };
Texture2D texHead, texHair, texNose, texMouth, texEyes, texComp;
Texture2D texMakeup = { 0 };
Character playerBase = { 0 };
Character datingBase = { 0 };
@ -70,7 +69,7 @@ int main(void)
{
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib template - advance game");
InitWindow(screenWidth, screenHeight, "RE-PAIR [GGJ2020]");
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
@ -97,7 +96,6 @@ int main(void)
texMouth = LoadTexture("resources/mouth_models.png");
texEyes = LoadTexture("resources/eyes_models.png");
//texComp = LoadTexture("resources/comp_models.png");
texMakeup = LoadTexture("resources/makeup.png");
SetMusicVolume(music, 0.5f);
//PlayMusicStream(music);
@ -145,7 +143,6 @@ int main(void)
UnloadTexture(texMouth);
UnloadTexture(texEyes);
//UnloadTexture(texComp);
UnloadTexture(texMakeup);
CloseAudioDevice(); // Close audio context
@ -217,7 +214,7 @@ bool GuiButton(Rectangle bounds, const char *text, int forcedState)
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = 2; // PRESSED
else state = 1; // FOCUSED
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) || IsGestureDetected(GESTURE_TAP))
{
pressed = true;
PlaySound(fxCoin);