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Review ALL games to raylib 3.0
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@ -1,14 +1,14 @@
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/*******************************************************************************************
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*
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* raylib - Advance Game template
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* RE_PAIR [GLOBAL GAME JAM 2020]
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*
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* <Game title>
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* <Game description>
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* Let's find your perfect match!
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* Ready for dating? Do you need some face tweaks? Choose wisely!
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*
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* This game has been created using raylib (www.raylib.com)
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* This game has been created using raylib 3.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
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* Copyright (c) 2020 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -28,7 +28,6 @@ Texture2D texNPatch = { 0 };
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NPatchInfo npInfo = { 0 };
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Texture2D texHead, texHair, texNose, texMouth, texEyes, texComp;
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Texture2D texMakeup = { 0 };
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Character playerBase = { 0 };
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Character datingBase = { 0 };
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@ -70,7 +69,7 @@ int main(void)
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{
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// Initialization (Note windowTitle is unused on Android)
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib template - advance game");
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InitWindow(screenWidth, screenHeight, "RE-PAIR [GGJ2020]");
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// Global data loading (assets that must be available in all screens, i.e. fonts)
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InitAudioDevice();
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@ -97,7 +96,6 @@ int main(void)
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texMouth = LoadTexture("resources/mouth_models.png");
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texEyes = LoadTexture("resources/eyes_models.png");
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//texComp = LoadTexture("resources/comp_models.png");
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texMakeup = LoadTexture("resources/makeup.png");
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SetMusicVolume(music, 0.5f);
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//PlayMusicStream(music);
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@ -145,7 +143,6 @@ int main(void)
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UnloadTexture(texMouth);
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UnloadTexture(texEyes);
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//UnloadTexture(texComp);
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UnloadTexture(texMakeup);
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CloseAudioDevice(); // Close audio context
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@ -217,7 +214,7 @@ bool GuiButton(Rectangle bounds, const char *text, int forcedState)
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = 2; // PRESSED
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else state = 1; // FOCUSED
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) || IsGestureDetected(GESTURE_TAP))
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{
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pressed = true;
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PlaySound(fxCoin);
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