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https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
make RGFW a custom platform (#3941)
* fix minor bugs and errors (x86) for the RGFW platform, update RGFW platform license, update makefile info for RGFW platform * revert * (RGFW) (winapi) fix mouse hide bug when cursor changes * ensure PLATFORM_SHELL is defined (PLATFORM_RGFW) --------- Co-authored-by: ColleagueRiley <ColleagueRiley@gmail.com>
This commit is contained in:
45
src/Makefile
45
src/Makefile
@ -13,6 +13,11 @@
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# - Windows (Win32, Win64)
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# - Linux (X11/Wayland desktop mode)
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# - Others (not tested)
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# > PLATFORM_DESKTOP_RGFW (RGFW backend):
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# - Windows (Win32, Win64)
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# - Linux (X11 desktop mode)
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# - macOS/OSX (x64, arm64 (not tested))
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# - Others (not tested)
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# > PLATFORM_WEB:
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# - HTML5 (WebAssembly)
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# > PLATFORM_DRM:
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@ -114,7 +119,7 @@ HOST_PLATFORM_OS ?= WINDOWS
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PLATFORM_OS ?= WINDOWS
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# Determine PLATFORM_OS when required
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ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB PLATFORM_ANDROID))
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ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB PLATFORM_ANDROID PLATFORM_DESKTOP_RGFW))
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
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# ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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@ -224,6 +229,14 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
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#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
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# By default use OpenGL 3.3 on desktop platforms
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GRAPHICS ?= GRAPHICS_API_OPENGL_33
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#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
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#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
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#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
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#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
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# By default use OpenGL 3.3 on desktop platform with SDL backend
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GRAPHICS ?= GRAPHICS_API_OPENGL_33
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@ -576,6 +589,31 @@ endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# Libraries for Windows desktop compilation
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LDLIBS = ..\src\libraylib.a -lgdi32 -lwinmm -lopengl32
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Libraries for Debian GNU/Linux desktop compipling
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# NOTE: Required packages: libegl1-mesa-dev
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LDLIBS = ../src/libraylib.a -lGL -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -lpthread -ldl -lrt
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# Explicit link to libc
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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LDLIBS += -lc
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endif
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# NOTE: On ARM 32bit arch, miniaudio requires atomics library
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LDLIBS += -latomic
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endif
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ifeq ($(PLATFORM_OS),OSX)
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# Libraries for Debian GNU/Linux desktop compiling
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# NOTE: Required packages: libegl1-mesa-dev
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LDLIBS = ../src/libraylib.a -lm
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LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
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endif
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endif
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# Define source code object files required
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#------------------------------------------------------------------------------------------------
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@ -583,7 +621,8 @@ OBJS = rcore.o \
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rshapes.o \
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rtextures.o \
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rtext.o \
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utils.o
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utils.o
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(USE_EXTERNAL_GLFW),FALSE)
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@ -619,7 +658,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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@echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!"
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else
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL))
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ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW))
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ifeq ($(PLATFORM_OS),WINDOWS)
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# NOTE: Linking with provided resource file
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$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS)
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