mirror of
https://github.com/raysan5/raylib.git
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REDESIGNED: Move platforms to separate directory #3313
This commit is contained in:
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src/platforms/rcore_android.c
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src/platforms/rcore_android.c
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src/platforms/rcore_desktop.c
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src/platforms/rcore_desktop.c
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src/platforms/rcore_desktop_sdl.c
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src/platforms/rcore_desktop_sdl.c
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src/platforms/rcore_drm.c
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src/platforms/rcore_drm.c
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564
src/platforms/rcore_template.c
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564
src/platforms/rcore_template.c
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@ -0,0 +1,564 @@
|
||||
/**********************************************************************************************
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||||
*
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||||
* rcore_<platform> template - Functions to manage window, graphics device and inputs
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||||
*
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||||
* PLATFORM: <PLATFORM>
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||||
* - TODO: Define the target platform for the core
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||||
*
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||||
* LIMITATIONS:
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||||
* - Limitation 01
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||||
* - Limitation 02
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||||
*
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||||
* POSSIBLE IMPROVEMENTS:
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||||
* - Improvement 01
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||||
* - Improvement 02
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||||
*
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||||
* ADDITIONAL NOTES:
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||||
* - TRACELOG() function is located in raylib [utils] module
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||||
*
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||||
* CONFIGURATION:
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||||
* #define RCORE_PLATFORM_CUSTOM_FLAG
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||||
* Custom flag for rcore on target platform -not used-
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||||
*
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||||
* DEPENDENCIES:
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||||
* - Dependency 01
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||||
* - Dependency 02
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||||
*
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||||
*
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||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) and contributors
|
||||
*
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||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
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||||
|
||||
// TODO: Include the platform specific libraries
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||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
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||||
//----------------------------------------------------------------------------------
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||||
typedef struct {
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||||
// TODO: Define the platform specific variables required
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||||
|
||||
// Display data
|
||||
EGLDisplay device; // Native display device (physical screen connection)
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||||
EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
|
||||
EGLContext context; // Graphic context, mode in which drawing can be done
|
||||
EGLConfig config; // Graphic config
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||||
} PlatformData;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
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||||
//----------------------------------------------------------------------------------
|
||||
extern CoreData CORE; // Global CORE state context
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||||
|
||||
static PlatformData platform = { 0 }; // Platform specific data
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Internal Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
|
||||
static bool InitGraphicsDevice(void); // Initialize graphics device
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||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
// NOTE: Functions declaration is provided by raylib.h
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition: Window and Graphics Device
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Check if application should close
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||||
bool WindowShouldClose(void)
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||||
{
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||||
if (CORE.Window.ready) return CORE.Window.shouldClose;
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||||
else return true;
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||||
}
|
||||
|
||||
// Toggle fullscreen mode
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||||
void ToggleFullscreen(void)
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||||
{
|
||||
TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform");
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||||
}
|
||||
|
||||
// Toggle borderless windowed mode
|
||||
void ToggleBorderlessWindowed(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform");
|
||||
}
|
||||
|
||||
// Set window state: maximized, if resizable
|
||||
void MaximizeWindow(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform");
|
||||
}
|
||||
|
||||
// Set window state: minimized
|
||||
void MinimizeWindow(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
|
||||
}
|
||||
|
||||
// Set window state: not minimized/maximized
|
||||
void RestoreWindow(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");
|
||||
}
|
||||
|
||||
// Set window configuration state using flags
|
||||
void SetWindowState(unsigned int flags)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform");
|
||||
}
|
||||
|
||||
// Clear window configuration state flags
|
||||
void ClearWindowState(unsigned int flags)
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||||
{
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||||
TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform");
|
||||
}
|
||||
|
||||
// Set icon for window
|
||||
void SetWindowIcon(Image image)
|
||||
{
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||||
TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform");
|
||||
}
|
||||
|
||||
// Set icon for window
|
||||
void SetWindowIcons(Image *images, int count)
|
||||
{
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||||
TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
|
||||
}
|
||||
|
||||
// Set title for window
|
||||
void SetWindowTitle(const char *title)
|
||||
{
|
||||
CORE.Window.title = title;
|
||||
}
|
||||
|
||||
// Set window position on screen (windowed mode)
|
||||
void SetWindowPosition(int x, int y)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform");
|
||||
}
|
||||
|
||||
// Set monitor for the current window
|
||||
void SetWindowMonitor(int monitor)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform");
|
||||
}
|
||||
|
||||
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
|
||||
void SetWindowMinSize(int width, int height)
|
||||
{
|
||||
CORE.Window.screenMin.width = width;
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||||
CORE.Window.screenMin.height = height;
|
||||
}
|
||||
|
||||
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
|
||||
void SetWindowMaxSize(int width, int height)
|
||||
{
|
||||
CORE.Window.screenMax.width = width;
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||||
CORE.Window.screenMax.height = height;
|
||||
}
|
||||
|
||||
// Set window dimensions
|
||||
void SetWindowSize(int width, int height)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform");
|
||||
}
|
||||
|
||||
// Set window opacity, value opacity is between 0.0 and 1.0
|
||||
void SetWindowOpacity(float opacity)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
|
||||
}
|
||||
|
||||
// Set window focused
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||||
void SetWindowFocused(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform");
|
||||
}
|
||||
|
||||
// Get native window handle
|
||||
void *GetWindowHandle(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
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||||
return NULL;
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||||
}
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||||
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||||
// Get number of monitors
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||||
int GetMonitorCount(void)
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||||
{
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||||
TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform");
|
||||
return 1;
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||||
}
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||||
|
||||
// Get number of monitors
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||||
int GetCurrentMonitor(void)
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||||
{
|
||||
TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get selected monitor position
|
||||
Vector2 GetMonitorPosition(int monitor)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform");
|
||||
return (Vector2){ 0, 0 };
|
||||
}
|
||||
|
||||
// Get selected monitor width (currently used by monitor)
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||||
int GetMonitorWidth(int monitor)
|
||||
{
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||||
TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get selected monitor height (currently used by monitor)
|
||||
int GetMonitorHeight(int monitor)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform");
|
||||
return 0;
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||||
}
|
||||
|
||||
// Get selected monitor physical width in millimetres
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||||
int GetMonitorPhysicalWidth(int monitor)
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||||
{
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||||
TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get selected monitor physical height in millimetres
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||||
int GetMonitorPhysicalHeight(int monitor)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get selected monitor refresh rate
|
||||
int GetMonitorRefreshRate(int monitor)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get the human-readable, UTF-8 encoded name of the selected monitor
|
||||
const char *GetMonitorName(int monitor)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform");
|
||||
return "";
|
||||
}
|
||||
|
||||
// Get window position XY on monitor
|
||||
Vector2 GetWindowPosition(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform");
|
||||
return (Vector2){ 0, 0 };
|
||||
}
|
||||
|
||||
// Get window scale DPI factor for current monitor
|
||||
Vector2 GetWindowScaleDPI(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform");
|
||||
return (Vector2){ 1.0f, 1.0f };
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||||
}
|
||||
|
||||
// Set clipboard text content
|
||||
void SetClipboardText(const char *text)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform");
|
||||
}
|
||||
|
||||
// Get clipboard text content
|
||||
// NOTE: returned string is allocated and freed by GLFW
|
||||
const char *GetClipboardText(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Show mouse cursor
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||||
void ShowCursor(void)
|
||||
{
|
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CORE.Input.Mouse.cursorHidden = false;
|
||||
}
|
||||
|
||||
// Hides mouse cursor
|
||||
void HideCursor(void)
|
||||
{
|
||||
CORE.Input.Mouse.cursorHidden = true;
|
||||
}
|
||||
|
||||
// Enables cursor (unlock cursor)
|
||||
void EnableCursor(void)
|
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{
|
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// Set cursor position in the middle
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SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
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CORE.Input.Mouse.cursorHidden = false;
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||||
}
|
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|
||||
// Disables cursor (lock cursor)
|
||||
void DisableCursor(void)
|
||||
{
|
||||
// Set cursor position in the middle
|
||||
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
||||
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||||
CORE.Input.Mouse.cursorHidden = true;
|
||||
}
|
||||
|
||||
// Swap back buffer with front buffer (screen drawing)
|
||||
void SwapScreenBuffer(void)
|
||||
{
|
||||
eglSwapBuffers(platform.device, platform.surface);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition: Misc
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Get elapsed time measure in seconds since InitTimer()
|
||||
double GetTime(void)
|
||||
{
|
||||
double time = 0.0;
|
||||
struct timespec ts = { 0 };
|
||||
clock_gettime(CLOCK_MONOTONIC, &ts);
|
||||
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
|
||||
|
||||
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
|
||||
|
||||
return time;
|
||||
}
|
||||
|
||||
// Open URL with default system browser (if available)
|
||||
// NOTE: This function is only safe to use if you control the URL given.
|
||||
// A user could craft a malicious string performing another action.
|
||||
// Only call this function yourself not with user input or make sure to check the string yourself.
|
||||
// Ref: https://github.com/raysan5/raylib/issues/686
|
||||
void OpenURL(const char *url)
|
||||
{
|
||||
// Security check to (partially) avoid malicious code on target platform
|
||||
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
||||
else
|
||||
{
|
||||
// TODO:
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition: Inputs
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Set internal gamepad mappings
|
||||
int SetGamepadMappings(const char *mappings)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Set mouse position XY
|
||||
void SetMousePosition(int x, int y)
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
||||
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||
}
|
||||
|
||||
// Set mouse cursor
|
||||
void SetMouseCursor(int cursor)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
|
||||
}
|
||||
|
||||
// Register all input events
|
||||
void PollInputEvents(void)
|
||||
{
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||
// NOTE: Gestures update must be called every frame to reset gestures correctly
|
||||
// because ProcessGestureEvent() is just called on an event, not every frame
|
||||
UpdateGestures();
|
||||
#endif
|
||||
|
||||
// Reset keys/chars pressed registered
|
||||
CORE.Input.Keyboard.keyPressedQueueCount = 0;
|
||||
CORE.Input.Keyboard.charPressedQueueCount = 0;
|
||||
|
||||
// Reset key repeats
|
||||
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
||||
|
||||
// Reset last gamepad button/axis registered state
|
||||
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
|
||||
//CORE.Input.Gamepad.axisCount = 0;
|
||||
|
||||
// Register previous touch states
|
||||
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
|
||||
|
||||
// Reset touch positions
|
||||
// TODO: It resets on target platform the mouse position and not filled again until a move-event,
|
||||
// so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed!
|
||||
//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
|
||||
|
||||
// Register previous keys states
|
||||
// NOTE: Android supports up to 260 keys
|
||||
for (int i = 0; i < 260; i++)
|
||||
{
|
||||
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
|
||||
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
||||
}
|
||||
|
||||
// TODO: Poll input events for current plaform
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Internal Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Initialize platform: graphics, inputs and more
|
||||
static int InitPlatform(void)
|
||||
{
|
||||
CORE.Window.fullscreen = true;
|
||||
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
|
||||
|
||||
EGLint samples = 0;
|
||||
EGLint sampleBuffer = 0;
|
||||
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
|
||||
{
|
||||
samples = 4;
|
||||
sampleBuffer = 1;
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
|
||||
}
|
||||
|
||||
const EGLint framebufferAttribs[] =
|
||||
{
|
||||
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
|
||||
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
|
||||
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
|
||||
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
|
||||
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
|
||||
EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
|
||||
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
|
||||
EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
|
||||
EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs)
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
const EGLint contextAttribs[] =
|
||||
{
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
EGLint numConfigs = 0;
|
||||
|
||||
// Get an EGL device connection
|
||||
platform.device = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
if (platform.device == EGL_NO_DISPLAY)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Initialize the EGL device connection
|
||||
if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE)
|
||||
{
|
||||
// If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred.
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get an appropriate EGL framebuffer configuration
|
||||
eglChooseConfig(platform.device, framebufferAttribs, &platform.config, 1, &numConfigs);
|
||||
|
||||
// Set rendering API
|
||||
eglBindAPI(EGL_OPENGL_ES_API);
|
||||
|
||||
// Create an EGL rendering context
|
||||
platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs);
|
||||
if (platform.context == EGL_NO_CONTEXT)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Create an EGL window surface
|
||||
//---------------------------------------------------------------------------------
|
||||
EGLint displayFormat = 0;
|
||||
|
||||
// EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry()
|
||||
// As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID
|
||||
eglGetConfigAttrib(platform.device, platform.config, EGL_NATIVE_VISUAL_ID, &displayFormat);
|
||||
|
||||
// At this point we need to manage render size vs screen size
|
||||
// NOTE: This function use and modify global module variables:
|
||||
// -> CORE.Window.screen.width/CORE.Window.screen.height
|
||||
// -> CORE.Window.render.width/CORE.Window.render.height
|
||||
// -> CORE.Window.screenScale
|
||||
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
||||
|
||||
ANativeWindow_setBuffersGeometry(platform.app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat);
|
||||
//ANativeWindow_setBuffersGeometry(platform.app->window, 0, 0, displayFormat); // Force use of native display size
|
||||
|
||||
platform.surface = eglCreateWindowSurface(platform.device, platform.config, platform.app->window, NULL);
|
||||
|
||||
// There must be at least one frame displayed before the buffers are swapped
|
||||
//eglSwapInterval(platform.device, 1);
|
||||
|
||||
if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface");
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
CORE.Window.render.width = CORE.Window.screen.width;
|
||||
CORE.Window.render.height = CORE.Window.screen.height;
|
||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
|
||||
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
||||
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
||||
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
||||
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
||||
}
|
||||
|
||||
// Load OpenGL extensions
|
||||
// NOTE: GL procedures address loader is required to load extensions
|
||||
rlLoadExtensions(eglGetProcAddress);
|
||||
|
||||
CORE.Window.ready = true;
|
||||
|
||||
// If graphic device is no properly initialized, we end program
|
||||
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
|
||||
|
||||
// Initialize hi-res timer
|
||||
InitTimer();
|
||||
|
||||
// Initialize base path for storage
|
||||
CORE.Storage.basePath = GetWorkingDirectory();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Close platform
|
||||
static void ClosePlatform(void)
|
||||
{
|
||||
// TODO: De-initialize graphics, inputs and more
|
||||
}
|
||||
|
||||
// EOF
|
||||
1352
src/platforms/rcore_web.c
Normal file
1352
src/platforms/rcore_web.c
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user