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Rename BRDG typo to BDRF (#2028)
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@ -229,7 +229,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness)
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Shader shdrBRDF = LoadShader(TextFormat("resources/shaders/glsl%i/brdf.vs", GLSL_VERSION),
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TextFormat("resources/shaders/glsl%i/brdf.fs", GLSL_VERSION));
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mat.maps[MATERIAL_MAP_BRDG].texture = GenTextureBRDF(shdrBRDF, BRDF_SIZE);
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mat.maps[MATERIAL_MAP_BRDF].texture = GenTextureBRDF(shdrBRDF, BRDF_SIZE);
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UnloadShader(shdrBRDF);
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//--------------------------------------------------------------------------------------------------------
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