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https://github.com/raysan5/raylib.git
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Support textures filtering
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@ -442,18 +442,94 @@ void UnloadRenderTexture(RenderTexture2D target)
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if (target.id != 0) rlDeleteRenderTextures(target);
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}
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// Set texture scale filter
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// Set texture scaling filter mode
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void SetTextureFilter(Texture2D texture, int filterMode)
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{
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, filterMode);
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, filterMode);
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switch (filterMode)
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{
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case FILTER_POINT:
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{
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if (texture.mipmaps > 1)
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{
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// RL_FILTER_MIP_NEAREST - tex filter: POINT, mipmaps filter: POINT (sharp switching between mipmaps)
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_MIP_NEAREST);
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// RL_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_NEAREST);
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}
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else
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{
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// RL_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_NEAREST);
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_NEAREST);
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}
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} break;
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case FILTER_BILINEAR:
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{
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if (texture.mipmaps > 1)
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{
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// RL_FILTER_LINEAR_MIP_NEAREST - tex filter: BILINEAR, mipmaps filter: POINT (sharp switching between mipmaps)
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// Alternative: RL_FILTER_NEAREST_MIP_LINEAR - tex filter: POINT, mipmaps filter: BILINEAR (smooth transition between mipmaps)
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR_MIP_NEAREST);
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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else
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{
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR);
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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} break;
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case FILTER_TRILINEAR:
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{
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if (texture.mipmaps > 1)
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{
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// RL_FILTER_MIP_LINEAR - tex filter: BILINEAR, mipmaps filter: BILINEAR (smooth transition between mipmaps)
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_MIP_LINEAR);
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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else
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{
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TraceLog(WARNING, "[TEX ID %i] No mipmaps available for TRILINEAR texture filtering", texture.id);
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR);
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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} break;
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case FILTER_ANISOTROPIC_4X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 4); break;
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case FILTER_ANISOTROPIC_8X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 8); break;
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case FILTER_ANISOTROPIC_16X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 16); break;
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default: break;
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}
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}
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// Set texture wrap mode
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// Set texture wrapping mode
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void SetTextureWrap(Texture2D texture, int wrapMode)
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{
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, wrapMode);
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, wrapMode);
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switch (wrapMode)
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{
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case WRAP_REPEAT:
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{
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_REPEAT);
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_REPEAT);
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} break;
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case WRAP_CLAMP:
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{
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_CLAMP);
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_CLAMP);
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} break;
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case WRAP_MIRROR:
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{
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_CLAMP_MIRROR);
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_CLAMP_MIRROR);
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} break;
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default: break;
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}
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}
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// Get pixel data from image in the form of Color struct array
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