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remove comment (#5696)
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@ -52,7 +52,7 @@ void main()
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float specCo = 0.0;
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if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent); // 16 refers to shine
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if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent);
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specular += specCo;
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@ -50,7 +50,7 @@ void main()
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float specCo = 0.0;
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if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent); // 16 refers to shine
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if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent);
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specular += specCo;
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@ -54,7 +54,7 @@ void main()
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float specCo = 0.0;
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if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent); // 16 refers to shine
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if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent);
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specular += specCo;
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