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Corrected issue when retrieving texture from GPU
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@ -516,12 +516,14 @@ Image GetTextureData(Texture2D texture)
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image.width = texture.width;
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image.width = texture.width;
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image.height = texture.height;
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image.height = texture.height;
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image.mipmaps = 1;
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image.mipmaps = 1;
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: Data retrieved on OpenGL ES 2.0 comes as RGB (from framebuffer)
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if (rlGetVersion() == OPENGL_ES_20)
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image.format = UNCOMPRESSED_R8G8B8A8;
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{
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#else
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// NOTE: Data retrieved on OpenGL ES 2.0 comes as RGBA (from framebuffer)
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image.format = texture.format;
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image.format = UNCOMPRESSED_R8G8B8A8;
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#endif
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}
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else image.format = texture.format;
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TraceLog(INFO, "Texture pixel data obtained successfully");
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TraceLog(INFO, "Texture pixel data obtained successfully");
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}
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}
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else TraceLog(WARNING, "Texture pixel data could not be obtained");
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else TraceLog(WARNING, "Texture pixel data could not be obtained");
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