Corrected issue when retrieving texture from GPU

This commit is contained in:
Ray
2017-04-04 23:44:36 +02:00
parent 1f56e8e5d0
commit 99affa0caf

View File

@ -516,12 +516,14 @@ Image GetTextureData(Texture2D texture)
image.width = texture.width; image.width = texture.width;
image.height = texture.height; image.height = texture.height;
image.mipmaps = 1; image.mipmaps = 1;
#if defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: Data retrieved on OpenGL ES 2.0 comes as RGB (from framebuffer) if (rlGetVersion() == OPENGL_ES_20)
image.format = UNCOMPRESSED_R8G8B8A8; {
#else // NOTE: Data retrieved on OpenGL ES 2.0 comes as RGBA (from framebuffer)
image.format = texture.format; image.format = UNCOMPRESSED_R8G8B8A8;
#endif }
else image.format = texture.format;
TraceLog(INFO, "Texture pixel data obtained successfully"); TraceLog(INFO, "Texture pixel data obtained successfully");
} }
else TraceLog(WARNING, "Texture pixel data could not be obtained"); else TraceLog(WARNING, "Texture pixel data could not be obtained");