mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
ADDED: Automation Events System, exposed to users
Added new API to record and play events Added examples illustrating functionality
This commit is contained in:
@ -63,7 +63,7 @@
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// Support CompressData() and DecompressData() functions
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#define SUPPORT_COMPRESSION_API 1
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// Support automatic generated events, loading and recording of those events when required
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//#define SUPPORT_EVENTS_AUTOMATION 1
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#define SUPPORT_AUTOMATION_EVENTS 1
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// Support custom frame control, only for advance users
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
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// Enabling this flag allows manual control of the frame processes, use at your own risk
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@ -85,6 +85,7 @@
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#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
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#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
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//------------------------------------------------------------------------------------
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// Module: rlgl - Configuration values
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23
src/raylib.h
23
src/raylib.h
@ -506,6 +506,20 @@ typedef struct FilePathList {
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char **paths; // Filepaths entries
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} FilePathList;
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// Automation event (opaque struct)
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typedef struct AutomationEvent {
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unsigned int frame; // Event frame
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unsigned int type; // Event type (AutomationEventType)
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int params[4]; // Event parameters (if required)
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} AutomationEvent;
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// Automation event list
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typedef struct AutomationEventList {
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unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS)
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unsigned int count; // Events entries count
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AutomationEvent *events; // Events entries
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} AutomationEventList;
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//----------------------------------------------------------------------------------
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// Enumerators Definition
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//----------------------------------------------------------------------------------
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@ -1114,6 +1128,15 @@ RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataS
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RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
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RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
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// Automation events functionality
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RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
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RLAPI void UnloadAutomationEventList(AutomationEventList *list); // Unload automation events list from file
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RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
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RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
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RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
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RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
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RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
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//------------------------------------------------------------------------------------
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// Input Handling Functions (Module: core)
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//------------------------------------------------------------------------------------
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761
src/rcore.c
761
src/rcore.c
@ -3,17 +3,17 @@
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* rcore - Window/display management, Graphic device/context management and input management
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*
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* PLATFORMS SUPPORTED:
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* - PLATFORM_DESKTOP:
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* - PLATFORM_DESKTOP:
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* > Windows (Win32, Win64)
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* > Linux (X11/Wayland desktop mode)
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* > macOS/OSX (x64, arm64)
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* > FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
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* - PLATFORM_WEB:
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* - PLATFORM_WEB:
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* > HTML5 (WebAssembly)
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* - PLATFORM_DRM:
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* - PLATFORM_DRM:
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* > Raspberry Pi 0-5
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* > Linux native mode (KMS driver)
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* - PLATFORM_ANDROID:
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* - PLATFORM_ANDROID:
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* > Android (ARM, ARM64)
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*
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* CONFIGURATION:
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@ -48,8 +48,8 @@
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* provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module
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* for linkage
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*
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* #define SUPPORT_EVENTS_AUTOMATION
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* Support automatic generated events, loading and recording of those events when required
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* #define SUPPORT_AUTOMATION_EVENTS
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* Support automatic events recording and playing, useful for automated testing systems or AI based game playing
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*
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* DEPENDENCIES:
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* raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion)
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@ -183,9 +183,8 @@ bool gifRecording = false; // GIF recording state
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MsfGifState gifState = { 0 }; // MSGIF context state
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#endif
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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#define MAX_CODE_AUTOMATION_EVENTS 16384
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#if defined(SUPPORT_AUTOMATION_EVENTS)
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// Automation events type
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typedef enum AutomationEventType {
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EVENT_NONE = 0,
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// Input events
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@ -212,12 +211,12 @@ typedef enum AutomationEventType {
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WINDOW_MINIMIZE, // no params
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WINDOW_RESIZE, // param[0]: width, param[1]: height
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// Custom events
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ACTION_TAKE_SCREENSHOT,
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ACTION_SETTARGETFPS
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ACTION_TAKE_SCREENSHOT, // no params
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ACTION_SETTARGETFPS // param[0]: fps
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} AutomationEventType;
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// Event type
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// Used to enable events flags
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// Event type to config events flags
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// TODO: Not used at the moment
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typedef enum {
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EVENT_INPUT_KEYBOARD = 0,
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EVENT_INPUT_MOUSE = 1,
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@ -228,6 +227,7 @@ typedef enum {
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EVENT_CUSTOM = 32
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} EventType;
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// Event type name strings, required for export
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static const char *autoEventTypeName[] = {
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"EVENT_NONE",
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"INPUT_KEY_UP",
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@ -255,19 +255,19 @@ static const char *autoEventTypeName[] = {
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"ACTION_SETTARGETFPS"
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};
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/*
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// Automation event (24 bytes)
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typedef struct AutomationEvent {
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// NOTE: Opaque struct, internal to raylib
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struct AutomationEvent {
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unsigned int frame; // Event frame
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unsigned int type; // Event type (AutomationEventType)
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int params[4]; // Event parameters (if required)
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} AutomationEvent;
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};
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*/
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static AutomationEvent *events = NULL; // Events array
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static unsigned int eventCount = 0; // Events count
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static bool eventsPlaying = false; // Play events
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static bool eventsRecording = false; // Record events
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//static short eventsEnabled = 0b0000001111111111; // Events enabled for checking
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static AutomationEventList *currentEventList = NULL; // Current automation events list, set by user, keep internal pointer
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static bool automationEventRecording = false; // Recording automation events flag
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//static short automationEventEnabled = 0b0000001111111111; // TODO: Automation events enabled for recording/playing
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#endif
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//-----------------------------------------------------------------------------------
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@ -291,11 +291,8 @@ static void SetupViewport(int width, int height); // Set viewport for
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static void ScanDirectoryFiles(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories in a base path
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static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories recursively from a base path
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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static void LoadAutomationEvents(const char *fileName); // Load automation events from file
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static void ExportAutomationEvents(const char *fileName); // Export recorded automation events into a file
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static void RecordAutomationEvent(unsigned int frame); // Record frame events (to internal events array)
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static void PlayAutomationEvent(unsigned int frame); // Play frame events (from internal events array)
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#if defined(SUPPORT_AUTOMATION_EVENTS)
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static void RecordAutomationEvent(void); // Record frame events (to internal events array)
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#endif
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#if defined(_WIN32)
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@ -304,14 +301,14 @@ void __stdcall Sleep(unsigned long msTimeout); // Required for: Wai
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#endif
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#if !defined(SUPPORT_MODULE_RTEXT)
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const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
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const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
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#endif // !SUPPORT_MODULE_RTEXT
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// Include platform-specific submodules
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#if defined(PLATFORM_DESKTOP)
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#include "platforms/rcore_desktop.c"
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#elif defined(PLATFORM_DESKTOP_SDL)
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#include "platforms/rcore_desktop_sdl.c"
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#include "platforms/rcore_desktop_sdl.c"
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#elif defined(PLATFORM_WEB)
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#include "platforms/rcore_web.c"
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#elif defined(PLATFORM_DRM)
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@ -434,12 +431,12 @@ void InitWindow(int width, int height, const char *title)
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CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
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CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
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CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN;
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// Initialize platform
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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InitPlatform();
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//--------------------------------------------------------------
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// Initialize rlgl default data (buffers and shaders)
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// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
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rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
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@ -485,9 +482,6 @@ void InitWindow(int width, int height, const char *title)
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#endif
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CORE.Time.frameCounter = 0;
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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events = (AutomationEvent *)RL_CALLOC(MAX_CODE_AUTOMATION_EVENTS, sizeof(AutomationEvent));
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#endif
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// Initialize random seed
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SetRandomSeed((unsigned int)time(NULL));
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@ -512,14 +506,10 @@ void CloseWindow(void)
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rlglClose(); // De-init rlgl
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// De-initialize platform
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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ClosePlatform();
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//--------------------------------------------------------------
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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RL_FREE(events);
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#endif
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CORE.Window.ready = false;
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TRACELOG(LOG_INFO, "Window closed successfully");
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}
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@ -684,34 +674,6 @@ void EndDrawing(void)
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}
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#endif
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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// Draw record/play indicator
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if (eventsRecording)
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{
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gifFrameCounter++;
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if (((gifFrameCounter/15)%2) == 1)
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{
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DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON);
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DrawText("EVENTS RECORDING", 50, CORE.Window.screen.height - 25, 10, RED);
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}
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rlDrawRenderBatchActive(); // Update and draw internal render batch
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}
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else if (eventsPlaying)
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{
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gifFrameCounter++;
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if (((gifFrameCounter/15)%2) == 1)
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{
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DrawCircle(30, CORE.Window.screen.height - 20, 10, LIME);
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DrawText("EVENTS PLAYING", 50, CORE.Window.screen.height - 25, 10, GREEN);
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}
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rlDrawRenderBatchActive(); // Update and draw internal render batch
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}
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#endif
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#if !defined(SUPPORT_CUSTOM_FRAME_CONTROL)
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SwapScreenBuffer(); // Copy back buffer to front buffer (screen)
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@ -775,16 +737,9 @@ void EndDrawing(void)
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}
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#endif // SUPPORT_SCREEN_CAPTURE
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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// Events recording and playing logic
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if (eventsRecording) RecordAutomationEvent(CORE.Time.frameCounter);
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else if (eventsPlaying)
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{
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// TODO: When should we play? After/before/replace PollInputEvents()?
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if (CORE.Time.frameCounter >= eventCount) eventsPlaying = false;
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PlayAutomationEvent(CORE.Time.frameCounter);
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}
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#endif // SUPPORT_EVENTS_AUTOMATION
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#if defined(SUPPORT_AUTOMATION_EVENTS)
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if (automationEventRecording) RecordAutomationEvent(); // Event recording
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#endif
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CORE.Time.frameCounter++;
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}
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@ -1470,7 +1425,7 @@ float GetFrameTime(void)
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//----------------------------------------------------------------------------------
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// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
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//void SwapScreenBuffer(void);
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//void SwapScreenBuffer(void);
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//void PollInputEvents(void);
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// Wait for some time (stop program execution)
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@ -1481,7 +1436,7 @@ float GetFrameTime(void)
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void WaitTime(double seconds)
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{
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if (seconds < 0) return;
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#if defined(SUPPORT_BUSY_WAIT_LOOP) || defined(SUPPORT_PARTIALBUSY_WAIT_LOOP)
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double destinationTime = GetTime() + seconds;
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#endif
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@ -2180,6 +2135,237 @@ unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize)
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return decodedData;
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition: Automation Events Recording and Playing
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//----------------------------------------------------------------------------------
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// Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
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AutomationEventList LoadAutomationEventList(const char *fileName)
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{
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AutomationEventList list = { 0 };
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// Allocate and empty automation event list, ready to record new events
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list.events = (AutomationEvent *)RL_CALLOC(MAX_AUTOMATION_EVENTS, sizeof(AutomationEvent));
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list.capacity = MAX_AUTOMATION_EVENTS;
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#if defined(SUPPORT_AUTOMATION_EVENTS)
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if (fileName == NULL) TRACELOG(LOG_INFO, "AUTOMATION: New empty events list loaded successfully");
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else
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{
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// Load automation events file (binary)
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/*
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//int dataSize = 0;
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//unsigned char *data = LoadFileData(fileName, &dataSize);
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FILE *raeFile = fopen(fileName, "rb");
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unsigned char fileId[4] = { 0 };
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fread(fileId, 1, 4, raeFile);
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if ((fileId[0] == 'r') && (fileId[1] == 'A') && (fileId[2] == 'E') && (fileId[1] == ' '))
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{
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fread(&eventCount, sizeof(int), 1, raeFile);
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TRACELOG(LOG_WARNING, "Events loaded: %i\n", eventCount);
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fread(events, sizeof(AutomationEvent), eventCount, raeFile);
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}
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fclose(raeFile);
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*/
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// Load events file (text)
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//unsigned char *buffer = LoadFileText(fileName);
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FILE *raeFile = fopen(fileName, "rt");
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if (raeFile != NULL)
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{
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unsigned int counter = 0;
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char buffer[256] = { 0 };
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char eventDesc[64] = { 0 };
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fgets(buffer, 256, raeFile);
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while (!feof(raeFile))
|
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{
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switch (buffer[0])
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{
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case 'c': sscanf(buffer, "c %i", &list.count); break;
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case 'e':
|
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{
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sscanf(buffer, "e %d %d %d %d %d %d %[^\n]s", &list.events[counter].frame, &list.events[counter].type,
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&list.events[counter].params[0], &list.events[counter].params[1], &list.events[counter].params[2], &list.events[counter].params[3], eventDesc);
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||||
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counter++;
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} break;
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default: break;
|
||||
}
|
||||
|
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fgets(buffer, 256, raeFile);
|
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}
|
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|
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if (counter != list.count)
|
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{
|
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TRACELOG(LOG_WARNING, "AUTOMATION: Events read from file [%i] do not mach event count specified [%i]", counter, list.count);
|
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list.count = counter;
|
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}
|
||||
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||||
fclose(raeFile);
|
||||
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Events file loaded successfully");
|
||||
}
|
||||
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Events loaded from file: %i", list.count);
|
||||
}
|
||||
#endif
|
||||
return list;
|
||||
}
|
||||
|
||||
// Unload automation events list from file
|
||||
void UnloadAutomationEventList(AutomationEventList *list)
|
||||
{
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
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RL_FREE(list->events);
|
||||
list->events = NULL;
|
||||
list->count = 0;
|
||||
list->capacity = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Export automation events list as text file
|
||||
bool ExportAutomationEventList(AutomationEventList list, const char *fileName)
|
||||
{
|
||||
bool success = false;
|
||||
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
// Export events as binary file
|
||||
// TODO: Save to memory buffer and SaveFileData()
|
||||
/*
|
||||
unsigned char fileId[4] = "rAE ";
|
||||
FILE *raeFile = fopen(fileName, "wb");
|
||||
fwrite(fileId, sizeof(unsigned char), 4, raeFile);
|
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fwrite(&eventCount, sizeof(int), 1, raeFile);
|
||||
fwrite(events, sizeof(AutomationEvent), eventCount, raeFile);
|
||||
fclose(raeFile);
|
||||
*/
|
||||
|
||||
// Export events as text
|
||||
// TODO: Save to memory buffer and SaveFileText()
|
||||
char *txtData = (char *)RL_CALLOC(256*list.count + 2048, sizeof(char)); // 256 characters per line plus some header
|
||||
|
||||
int byteCount = 0;
|
||||
byteCount += sprintf(txtData + byteCount, "#\n");
|
||||
byteCount += sprintf(txtData + byteCount, "# Automation events exporter v1.0 - raylib automation events list\n");
|
||||
byteCount += sprintf(txtData + byteCount, "#\n");
|
||||
byteCount += sprintf(txtData + byteCount, "# c <events_count>\n");
|
||||
byteCount += sprintf(txtData + byteCount, "# e <frame> <event_type> <param0> <param1> <param2> <param3> // <event_type_name>\n");
|
||||
byteCount += sprintf(txtData + byteCount, "#\n");
|
||||
byteCount += sprintf(txtData + byteCount, "# more info and bugs-report: github.com/raysan5/raylib\n");
|
||||
byteCount += sprintf(txtData + byteCount, "# feedback and support: ray[at]raylib.com\n");
|
||||
byteCount += sprintf(txtData + byteCount, "#\n");
|
||||
byteCount += sprintf(txtData + byteCount, "# Copyright (c) 2023-2024 Ramon Santamaria (@raysan5)\n");
|
||||
byteCount += sprintf(txtData + byteCount, "#\n\n");
|
||||
|
||||
// Add events data
|
||||
byteCount += sprintf(txtData + byteCount, "c %i\n", list.count);
|
||||
for (int i = 0; i < list.count; i++)
|
||||
{
|
||||
byteCount += sprintf(txtData + byteCount, "e %i %i %i %i %i %i // Event: %s\n", list.events[i].frame, list.events[i].type,
|
||||
list.events[i].params[0], list.events[i].params[1], list.events[i].params[2], list.events[i].params[3], autoEventTypeName[list.events[i].type]);
|
||||
}
|
||||
|
||||
// NOTE: Text data size exported is determined by '\0' (NULL) character
|
||||
success = SaveFileText(fileName, txtData);
|
||||
|
||||
RL_FREE(txtData);
|
||||
#endif
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
// Setup automation event list to record to
|
||||
void SetAutomationEventList(AutomationEventList *list)
|
||||
{
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
currentEventList = list;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Start recording automation events (AutomationEventList must be set)
|
||||
void StartAutomationEventRecording(void)
|
||||
{
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
automationEventRecording = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Stop recording automation events
|
||||
void StopAutomationEventRecording(void)
|
||||
{
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
automationEventRecording = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Play a recorded automation event
|
||||
void PlayAutomationEvent(AutomationEvent event)
|
||||
{
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
// WARNING: When should event be played? After/before/replace PollInputEvents()? -> Up to the user!
|
||||
|
||||
if (!automationEventRecording) // TODO: Allow recording events while playing?
|
||||
{
|
||||
switch (event.type)
|
||||
{
|
||||
// Input event
|
||||
case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[event.params[0]] = false; break; // param[0]: key
|
||||
case INPUT_KEY_DOWN: CORE.Input.Keyboard.currentKeyState[event.params[0]] = true; break; // param[0]: key
|
||||
case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[event.params[0]] = false; break; // param[0]: key
|
||||
case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[event.params[0]] = true; break; // param[0]: key
|
||||
case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition.x = (float)event.params[0];
|
||||
CORE.Input.Mouse.currentPosition.y = (float)event.params[1];
|
||||
} break;
|
||||
case INPUT_MOUSE_WHEEL_MOTION: // param[0]: x delta, param[1]: y delta
|
||||
{
|
||||
CORE.Input.Mouse.currentWheelMove.x = (float)event.params[0]; break;
|
||||
CORE.Input.Mouse.currentWheelMove.y = (float)event.params[1]; break;
|
||||
} break;
|
||||
case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[event.params[0]] = false; break; // param[0]: id
|
||||
case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[event.params[0]] = true; break; // param[0]: id
|
||||
case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y
|
||||
{
|
||||
CORE.Input.Touch.position[event.params[0]].x = (float)event.params[1];
|
||||
CORE.Input.Touch.position[event.params[0]].y = (float)event.params[2];
|
||||
} break;
|
||||
case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[event.params[0]] = true; break; // param[0]: gamepad
|
||||
case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[event.params[0]] = false; break; // param[0]: gamepad
|
||||
case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[event.params[0]][event.params[1]] = false; break; // param[0]: gamepad, param[1]: button
|
||||
case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[event.params[0]][event.params[1]] = true; break; // param[0]: gamepad, param[1]: button
|
||||
case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta
|
||||
{
|
||||
CORE.Input.Gamepad.axisState[event.params[0]][event.params[1]] = ((float)event.params[2]/32768.0f);
|
||||
} break;
|
||||
case INPUT_GESTURE: GESTURES.current = event.params[0]; break; // param[0]: gesture (enum Gesture) -> rgestures.h: GESTURES.current
|
||||
|
||||
// Window event
|
||||
case WINDOW_CLOSE: CORE.Window.shouldClose = true; break;
|
||||
case WINDOW_MAXIMIZE: MaximizeWindow(); break;
|
||||
case WINDOW_MINIMIZE: MinimizeWindow(); break;
|
||||
case WINDOW_RESIZE: SetWindowSize(event.params[0], event.params[1]); break;
|
||||
|
||||
// Custom event
|
||||
case ACTION_TAKE_SCREENSHOT:
|
||||
{
|
||||
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
|
||||
screenshotCounter++;
|
||||
} break;
|
||||
case ACTION_SETTARGETFPS: SetTargetFPS(event.params[0]); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition: Input Handling: Keyboard
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -2793,233 +2979,180 @@ static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *fi
|
||||
else TRACELOG(LOG_WARNING, "FILEIO: Directory cannot be opened (%s)", basePath);
|
||||
}
|
||||
|
||||
#if defined(SUPPORT_EVENTS_AUTOMATION)
|
||||
// NOTE: Loading happens over AutomationEvent *events
|
||||
// TODO: This system should probably be redesigned
|
||||
static void LoadAutomationEvents(const char *fileName)
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
// Automation event recording
|
||||
// NOTE: Recording is by default done at EndDrawing(), after PollInputEvents()
|
||||
static void RecordAutomationEvent(void)
|
||||
{
|
||||
// Load events file (binary)
|
||||
/*
|
||||
FILE *repFile = fopen(fileName, "rb");
|
||||
unsigned char fileId[4] = { 0 };
|
||||
// Checking events in current frame and save them into currentEventList
|
||||
// TODO: How important is the current frame? Could it be modified?
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
|
||||
fread(fileId, 1, 4, repFile);
|
||||
|
||||
if ((fileId[0] == 'r') && (fileId[1] == 'E') && (fileId[2] == 'P') && (fileId[1] == ' '))
|
||||
{
|
||||
fread(&eventCount, sizeof(int), 1, repFile);
|
||||
TRACELOG(LOG_WARNING, "Events loaded: %i\n", eventCount);
|
||||
fread(events, sizeof(AutomationEvent), eventCount, repFile);
|
||||
}
|
||||
|
||||
fclose(repFile);
|
||||
*/
|
||||
|
||||
// Load events file (text)
|
||||
FILE *repFile = fopen(fileName, "rt");
|
||||
|
||||
if (repFile != NULL)
|
||||
{
|
||||
unsigned int count = 0;
|
||||
char buffer[256] = { 0 };
|
||||
|
||||
fgets(buffer, 256, repFile);
|
||||
|
||||
while (!feof(repFile))
|
||||
{
|
||||
if (buffer[0] == 'c') sscanf(buffer, "c %i", &eventCount);
|
||||
else if (buffer[0] == 'e')
|
||||
{
|
||||
sscanf(buffer, "e %d %d %d %d %d", &events[count].frame, &events[count].type,
|
||||
&events[count].params[0], &events[count].params[1], &events[count].params[2]);
|
||||
|
||||
count++;
|
||||
}
|
||||
|
||||
fgets(buffer, 256, repFile);
|
||||
}
|
||||
|
||||
if (count != eventCount) TRACELOG(LOG_WARNING, "Events count provided is different than count");
|
||||
|
||||
fclose(repFile);
|
||||
}
|
||||
|
||||
TRACELOG(LOG_WARNING, "Events loaded: %i", eventCount);
|
||||
}
|
||||
|
||||
// Export recorded events into a file
|
||||
static void ExportAutomationEvents(const char *fileName)
|
||||
{
|
||||
unsigned char fileId[4] = "rEP ";
|
||||
|
||||
// Save as binary
|
||||
/*
|
||||
FILE *repFile = fopen(fileName, "wb");
|
||||
fwrite(fileId, sizeof(unsigned char), 4, repFile);
|
||||
fwrite(&eventCount, sizeof(int), 1, repFile);
|
||||
fwrite(events, sizeof(AutomationEvent), eventCount, repFile);
|
||||
fclose(repFile);
|
||||
*/
|
||||
|
||||
// Export events as text
|
||||
FILE *repFile = fopen(fileName, "wt");
|
||||
|
||||
if (repFile != NULL)
|
||||
{
|
||||
fprintf(repFile, "# Automation events list\n");
|
||||
fprintf(repFile, "# c <events_count>\n");
|
||||
fprintf(repFile, "# e <frame> <event_type> <param0> <param1> <param2> // <event_type_name>\n");
|
||||
|
||||
fprintf(repFile, "c %i\n", eventCount);
|
||||
for (int i = 0; i < eventCount; i++)
|
||||
{
|
||||
fprintf(repFile, "e %i %i %i %i %i // %s\n", events[i].frame, events[i].type,
|
||||
events[i].params[0], events[i].params[1], events[i].params[2], autoEventTypeName[events[i].type]);
|
||||
}
|
||||
|
||||
fclose(repFile);
|
||||
}
|
||||
}
|
||||
|
||||
// EndDrawing() -> After PollInputEvents()
|
||||
// Check event in current frame and save into the events[i] array
|
||||
static void RecordAutomationEvent(unsigned int frame)
|
||||
{
|
||||
// Keyboard input events recording
|
||||
//-------------------------------------------------------------------------------------
|
||||
for (int key = 0; key < MAX_KEYBOARD_KEYS; key++)
|
||||
{
|
||||
// INPUT_KEY_UP (only saved once)
|
||||
// Event type: INPUT_KEY_UP (only saved once)
|
||||
if (CORE.Input.Keyboard.previousKeyState[key] && !CORE.Input.Keyboard.currentKeyState[key])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_KEY_UP;
|
||||
events[eventCount].params[0] = key;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_KEY_UP;
|
||||
currentEventList->events[currentEventList->count].params[0] = key;
|
||||
currentEventList->events[currentEventList->count].params[1] = 0;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_KEY_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
|
||||
// INPUT_KEY_DOWN
|
||||
// Event type: INPUT_KEY_DOWN
|
||||
if (CORE.Input.Keyboard.currentKeyState[key])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_KEY_DOWN;
|
||||
events[eventCount].params[0] = key;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_KEY_DOWN;
|
||||
currentEventList->events[currentEventList->count].params[0] = key;
|
||||
currentEventList->events[currentEventList->count].params[1] = 0;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_KEY_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
// Mouse input currentEventList->events recording
|
||||
//-------------------------------------------------------------------------------------
|
||||
for (int button = 0; button < MAX_MOUSE_BUTTONS; button++)
|
||||
{
|
||||
// INPUT_MOUSE_BUTTON_UP
|
||||
// Event type: INPUT_MOUSE_BUTTON_UP
|
||||
if (CORE.Input.Mouse.previousButtonState[button] && !CORE.Input.Mouse.currentButtonState[button])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_MOUSE_BUTTON_UP;
|
||||
events[eventCount].params[0] = button;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_BUTTON_UP;
|
||||
currentEventList->events[currentEventList->count].params[0] = button;
|
||||
currentEventList->events[currentEventList->count].params[1] = 0;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
|
||||
// INPUT_MOUSE_BUTTON_DOWN
|
||||
// Event type: INPUT_MOUSE_BUTTON_DOWN
|
||||
if (CORE.Input.Mouse.currentButtonState[button])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_MOUSE_BUTTON_DOWN;
|
||||
events[eventCount].params[0] = button;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_BUTTON_DOWN;
|
||||
currentEventList->events[currentEventList->count].params[0] = button;
|
||||
currentEventList->events[currentEventList->count].params[1] = 0;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
|
||||
// INPUT_MOUSE_POSITION (only saved if changed)
|
||||
// Event type: INPUT_MOUSE_POSITION (only saved if changed)
|
||||
if (((int)CORE.Input.Mouse.currentPosition.x != (int)CORE.Input.Mouse.previousPosition.x) ||
|
||||
((int)CORE.Input.Mouse.currentPosition.y != (int)CORE.Input.Mouse.previousPosition.y))
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_MOUSE_POSITION;
|
||||
events[eventCount].params[0] = (int)CORE.Input.Mouse.currentPosition.x;
|
||||
events[eventCount].params[1] = (int)CORE.Input.Mouse.currentPosition.y;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_POSITION;
|
||||
currentEventList->events[currentEventList->count].params[0] = (int)CORE.Input.Mouse.currentPosition.x;
|
||||
currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Mouse.currentPosition.y;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
|
||||
// INPUT_MOUSE_WHEEL_MOTION
|
||||
// Event type: INPUT_MOUSE_WHEEL_MOTION
|
||||
if (((int)CORE.Input.Mouse.currentWheelMove.x != (int)CORE.Input.Mouse.previousWheelMove.x) ||
|
||||
((int)CORE.Input.Mouse.currentWheelMove.y != (int)CORE.Input.Mouse.previousWheelMove.y))
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_MOUSE_WHEEL_MOTION;
|
||||
events[eventCount].params[0] = (int)CORE.Input.Mouse.currentWheelMove.x;
|
||||
events[eventCount].params[1] = (int)CORE.Input.Mouse.currentWheelMove.y;;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_WHEEL_MOTION;
|
||||
currentEventList->events[currentEventList->count].params[0] = (int)CORE.Input.Mouse.currentWheelMove.x;
|
||||
currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Mouse.currentWheelMove.y;;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_WHEEL_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_WHEEL_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
// Touch input currentEventList->events recording
|
||||
//-------------------------------------------------------------------------------------
|
||||
for (int id = 0; id < MAX_TOUCH_POINTS; id++)
|
||||
{
|
||||
// INPUT_TOUCH_UP
|
||||
// Event type: INPUT_TOUCH_UP
|
||||
if (CORE.Input.Touch.previousTouchState[id] && !CORE.Input.Touch.currentTouchState[id])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_TOUCH_UP;
|
||||
events[eventCount].params[0] = id;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_TOUCH_UP;
|
||||
currentEventList->events[currentEventList->count].params[0] = id;
|
||||
currentEventList->events[currentEventList->count].params[1] = 0;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
|
||||
// INPUT_TOUCH_DOWN
|
||||
// Event type: INPUT_TOUCH_DOWN
|
||||
if (CORE.Input.Touch.currentTouchState[id])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_TOUCH_DOWN;
|
||||
events[eventCount].params[0] = id;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_TOUCH_DOWN;
|
||||
currentEventList->events[currentEventList->count].params[0] = id;
|
||||
currentEventList->events[currentEventList->count].params[1] = 0;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
|
||||
// INPUT_TOUCH_POSITION
|
||||
// Event type: INPUT_TOUCH_POSITION
|
||||
// TODO: It requires the id!
|
||||
/*
|
||||
if (((int)CORE.Input.Touch.currentPosition[id].x != (int)CORE.Input.Touch.previousPosition[id].x) ||
|
||||
((int)CORE.Input.Touch.currentPosition[id].y != (int)CORE.Input.Touch.previousPosition[id].y))
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_TOUCH_POSITION;
|
||||
events[eventCount].params[0] = id;
|
||||
events[eventCount].params[1] = (int)CORE.Input.Touch.currentPosition[id].x;
|
||||
events[eventCount].params[2] = (int)CORE.Input.Touch.currentPosition[id].y;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_TOUCH_POSITION;
|
||||
currentEventList->events[currentEventList->count].params[0] = id;
|
||||
currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Touch.currentPosition[id].x;
|
||||
currentEventList->events[currentEventList->count].params[2] = (int)CORE.Input.Touch.currentPosition[id].y;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
*/
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
// Gamepad input currentEventList->events recording
|
||||
//-------------------------------------------------------------------------------------
|
||||
for (int gamepad = 0; gamepad < MAX_GAMEPADS; gamepad++)
|
||||
{
|
||||
// INPUT_GAMEPAD_CONNECT
|
||||
// Event type: INPUT_GAMEPAD_CONNECT
|
||||
/*
|
||||
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
|
||||
(CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to ready
|
||||
@ -3028,7 +3161,7 @@ static void RecordAutomationEvent(unsigned int frame)
|
||||
}
|
||||
*/
|
||||
|
||||
// INPUT_GAMEPAD_DISCONNECT
|
||||
// Event type: INPUT_GAMEPAD_DISCONNECT
|
||||
/*
|
||||
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
|
||||
(!CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to not-ready
|
||||
@ -3039,122 +3172,84 @@ static void RecordAutomationEvent(unsigned int frame)
|
||||
|
||||
for (int button = 0; button < MAX_GAMEPAD_BUTTONS; button++)
|
||||
{
|
||||
// INPUT_GAMEPAD_BUTTON_UP
|
||||
// Event type: INPUT_GAMEPAD_BUTTON_UP
|
||||
if (CORE.Input.Gamepad.previousButtonState[gamepad][button] && !CORE.Input.Gamepad.currentButtonState[gamepad][button])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_GAMEPAD_BUTTON_UP;
|
||||
events[eventCount].params[0] = gamepad;
|
||||
events[eventCount].params[1] = button;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_BUTTON_UP;
|
||||
currentEventList->events[currentEventList->count].params[0] = gamepad;
|
||||
currentEventList->events[currentEventList->count].params[1] = button;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
|
||||
// INPUT_GAMEPAD_BUTTON_DOWN
|
||||
// Event type: INPUT_GAMEPAD_BUTTON_DOWN
|
||||
if (CORE.Input.Gamepad.currentButtonState[gamepad][button])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_GAMEPAD_BUTTON_DOWN;
|
||||
events[eventCount].params[0] = gamepad;
|
||||
events[eventCount].params[1] = button;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_BUTTON_DOWN;
|
||||
currentEventList->events[currentEventList->count].params[0] = gamepad;
|
||||
currentEventList->events[currentEventList->count].params[1] = button;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
|
||||
for (int axis = 0; axis < MAX_GAMEPAD_AXIS; axis++)
|
||||
{
|
||||
// INPUT_GAMEPAD_AXIS_MOTION
|
||||
// Event type: INPUT_GAMEPAD_AXIS_MOTION
|
||||
if (CORE.Input.Gamepad.axisState[gamepad][axis] > 0.1f)
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_GAMEPAD_AXIS_MOTION;
|
||||
events[eventCount].params[0] = gamepad;
|
||||
events[eventCount].params[1] = axis;
|
||||
events[eventCount].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis]*32768.0f);
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_AXIS_MOTION;
|
||||
currentEventList->events[currentEventList->count].params[0] = gamepad;
|
||||
currentEventList->events[currentEventList->count].params[1] = axis;
|
||||
currentEventList->events[currentEventList->count].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis]*32768.0f);
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_AXIS_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_AXIS_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
}
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
// INPUT_GESTURE
|
||||
// Gestures input currentEventList->events recording
|
||||
//-------------------------------------------------------------------------------------
|
||||
if (GESTURES.current != GESTURE_NONE)
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_GESTURE;
|
||||
events[eventCount].params[0] = GESTURES.current;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
// Event type: INPUT_GESTURE
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_GESTURE;
|
||||
currentEventList->events[currentEventList->count].params[0] = GESTURES.current;
|
||||
currentEventList->events[currentEventList->count].params[1] = 0;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_GESTURE: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GESTURE | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
}
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
// Play automation event
|
||||
static void PlayAutomationEvent(unsigned int frame)
|
||||
{
|
||||
for (unsigned int i = 0; i < eventCount; i++)
|
||||
{
|
||||
if (events[i].frame == frame)
|
||||
{
|
||||
switch (events[i].type)
|
||||
{
|
||||
// Input events
|
||||
case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = false; break; // param[0]: key
|
||||
case INPUT_KEY_DOWN: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = true; break; // param[0]: key
|
||||
case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = false; break; // param[0]: key
|
||||
case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = true; break; // param[0]: key
|
||||
case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition.x = (float)events[i].params[0];
|
||||
CORE.Input.Mouse.currentPosition.y = (float)events[i].params[1];
|
||||
} break;
|
||||
case INPUT_MOUSE_WHEEL_MOTION: // param[0]: x delta, param[1]: y delta
|
||||
{
|
||||
CORE.Input.Mouse.currentWheelMove.x = (float)events[i].params[0]; break;
|
||||
CORE.Input.Mouse.currentWheelMove.y = (float)events[i].params[1]; break;
|
||||
} break;
|
||||
case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[events[i].params[0]] = false; break; // param[0]: id
|
||||
case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[events[i].params[0]] = true; break; // param[0]: id
|
||||
case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y
|
||||
{
|
||||
CORE.Input.Touch.position[events[i].params[0]].x = (float)events[i].params[1];
|
||||
CORE.Input.Touch.position[events[i].params[0]].y = (float)events[i].params[2];
|
||||
} break;
|
||||
case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = true; break; // param[0]: gamepad
|
||||
case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = false; break; // param[0]: gamepad
|
||||
case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = false; break; // param[0]: gamepad, param[1]: button
|
||||
case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = true; break; // param[0]: gamepad, param[1]: button
|
||||
case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta
|
||||
{
|
||||
CORE.Input.Gamepad.axisState[events[i].params[0]][events[i].params[1]] = ((float)events[i].params[2]/32768.0f);
|
||||
} break;
|
||||
case INPUT_GESTURE: GESTURES.current = events[i].params[0]; break; // param[0]: gesture (enum Gesture) -> rgestures.h: GESTURES.current
|
||||
// Window events recording
|
||||
//-------------------------------------------------------------------------------------
|
||||
// TODO.
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
// Window events
|
||||
case WINDOW_CLOSE: CORE.Window.shouldClose = true; break;
|
||||
case WINDOW_MAXIMIZE: MaximizeWindow(); break;
|
||||
case WINDOW_MINIMIZE: MinimizeWindow(); break;
|
||||
case WINDOW_RESIZE: SetWindowSize(events[i].params[0], events[i].params[1]); break;
|
||||
|
||||
// Custom events
|
||||
case ACTION_TAKE_SCREENSHOT:
|
||||
{
|
||||
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
|
||||
screenshotCounter++;
|
||||
} break;
|
||||
case ACTION_SETTARGETFPS: SetTargetFPS(events[i].params[0]); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Custom actions events recording
|
||||
//-------------------------------------------------------------------------------------
|
||||
// TODO.
|
||||
//-------------------------------------------------------------------------------------
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@ -89,6 +89,10 @@
|
||||
#define MAX_DECOMPRESSION_SIZE 64 // Maximum size allocated for decompression in MB
|
||||
#endif
|
||||
|
||||
#ifndef MAX_AUTOMATION_EVENTS
|
||||
#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
|
||||
#endif
|
||||
|
||||
// Flags operation macros
|
||||
#define FLAG_SET(n, f) ((n) |= (f))
|
||||
#define FLAG_CLEAR(n, f) ((n) &= ~(f))
|
||||
|
||||
Reference in New Issue
Block a user