diff --git a/examples/shapes/shapes_ellipse_collision.c b/examples/shapes/shapes_ellipse_collision.c new file mode 100644 index 000000000..4a6d7e911 --- /dev/null +++ b/examples/shapes/shapes_ellipse_collision.c @@ -0,0 +1,133 @@ +/******************************************************************************************* +* +* raylib [shapes] example - ellipse collision +* +* Example complexity rating: [★★☆☆] 2/4 +* +* Example originally created with raylib 5.5, last time updated with raylib 5.5 +* +* Example contributed by Ziya (@Monjaris) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 Ziya (@Monjaris) +* +********************************************************************************************/ + +#include "raylib.h" +#include + +// Check if point is inside ellipse +static bool CheckCollisionPointEllipse(Vector2 point, Vector2 center, float rx, float ry) +{ + float dx = (point.x - center.x)/rx; + float dy = (point.y - center.y)/ry; + return (dx*dx + dy*dy) <= 1.0f; +} + +// Check if two ellipses collide +// Uses radial boundary distance in the direction between centers — scales correctly with radii +static bool CheckCollisionEllipses(Vector2 c1, float rx1, float ry1, Vector2 c2, float rx2, float ry2) +{ + float dx = c2.x - c1.x; + float dy = c2.y - c1.y; + float dist = sqrtf(dx*dx + dy*dy); + + // Ellipses are on top of each other + if (dist == 0.0f) return true; + + float theta = atan2f(dy, dx); + float cosT = cosf(theta); + float sinT = sinf(theta); + + // Radial distance from center to ellipse boundary in direction theta + // r(theta) = (rx * ry) / sqrt((ry*cos)^2 + (rx*sin)^2) + float r1 = (rx1*ry1)/sqrtf((ry1*cosT)*(ry1*cosT) + (rx1*sinT)*(rx1*sinT)); + float r2 = (rx2*ry2)/sqrtf((ry2*cosT)*(ry2*cosT) + (rx2*sinT)*(rx2*sinT)); + + return dist <= (r1 + r2); +} + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - collision ellipses"); + SetTargetFPS(60); + + Vector2 ellipseACenter = { (float)screenWidth/4, (float)screenHeight/2 }; + float ellipseARx = 120.0f; + float ellipseARy = 70.0f; + + Vector2 ellipseBCenter = { (float)screenWidth*3/4, (float)screenHeight/2 }; + float ellipseBRx = 90.0f; + float ellipseBRy = 140.0f; + + // 0 = controlling A, 1 = controlling B + int controlled = 0; + + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_A)) controlled = 0; + if (IsKeyPressed(KEY_B)) controlled = 1; + + if (controlled == 0) ellipseACenter = GetMousePosition(); + else ellipseBCenter = GetMousePosition(); + + bool ellipsesCollide = CheckCollisionEllipses( + ellipseACenter, ellipseARx, ellipseARy, + ellipseBCenter, ellipseBRx, ellipseBRy + ); + + bool mouseInA = CheckCollisionPointEllipse(GetMousePosition(), ellipseACenter, ellipseARx, ellipseARy); + bool mouseInB = CheckCollisionPointEllipse(GetMousePosition(), ellipseBCenter, ellipseBRx, ellipseBRy); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawEllipse((int)ellipseACenter.x, (int)ellipseACenter.y, ellipseARx, ellipseARy, ellipsesCollide ? RED : BLUE); + + DrawEllipse((int)ellipseBCenter.x, (int)ellipseBCenter.y, ellipseBRx, ellipseBRy, ellipsesCollide ? RED : GREEN); + + DrawEllipseLines((int)ellipseACenter.x, (int)ellipseACenter.y, ellipseARx, ellipseARy, WHITE); + + DrawEllipseLines((int)ellipseBCenter.x, (int)ellipseBCenter.y, ellipseBRx, ellipseBRy, WHITE); + + DrawCircleV(ellipseACenter, 4, WHITE); + DrawCircleV(ellipseBCenter, 4, WHITE); + + if (ellipsesCollide) DrawText("ELLIPSES COLLIDE", screenWidth/2 - 120, 40, 28, RED); + else DrawText("NO COLLISION", screenWidth/2 - 80, 40, 28, DARKGRAY); + + DrawText(controlled == 0 ? "Controlling: A" : "Controlling: B", 20, screenHeight - 40, 20, YELLOW); + + if (mouseInA && controlled != 0) DrawText("Mouse inside ellipse A", 20, screenHeight - 70, 20, BLUE); + if (mouseInB && controlled != 1) DrawText("Mouse inside ellipse B", 20, screenHeight - 70, 20, GREEN); + + DrawText("Press [A] or [B] to switch control", 20, 20, 20, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + CloseWindow(); + + return 0; +} diff --git a/examples/shapes/shapes_ellipse_collision.png b/examples/shapes/shapes_ellipse_collision.png new file mode 100644 index 000000000..30c66c164 Binary files /dev/null and b/examples/shapes/shapes_ellipse_collision.png differ