Added shaders examples resources

This commit is contained in:
raysan5
2015-09-02 01:06:55 +02:00
parent 0a345a6128
commit 9a578c5962
7 changed files with 179 additions and 23 deletions

View File

@ -1,15 +1,20 @@
#version 110
#version 330
in vec2 fragTexCoord;
out vec4 fragColor;
uniform sampler2D texture0;
varying vec2 fragTexCoord;
varying vec4 fragColor;
uniform vec4 tintColor;
// NOTE: Add here your custom variables
void main()
{
vec4 base = texture2D(texture0, fragTexCoord)*fragColor;
vec4 base = texture2D(texture0, fragTexCoord)*tintColor;
// Convert to grayscale using NTSC conversion weights
float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114));
gl_FragColor = vec4(gray, gray, gray, base.a);
fragColor = vec4(gray, gray, gray, tintColor.a);
}