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REVIEWED: Shaders formating to follow raylib code conventions
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@ -18,5 +18,5 @@ void main()
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vec4 texelColor = texture2D(texture0, fragTexCoord);
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vec4 texelColor2 = texture2D(texture1, fragTexCoord2);
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gl_FragColor = texelColor * texelColor2;
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gl_FragColor = texelColor*texelColor2;
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}
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