REVIEWED: Shaders formating to follow raylib code conventions

This commit is contained in:
Ray
2025-08-11 20:22:31 +02:00
parent 8dae39fbda
commit 9b598f6bcf
62 changed files with 797 additions and 797 deletions

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@ -33,7 +33,7 @@ void main()
fragColor = color;
*/
// Scanlines method 2
float globalPos = (fragTexCoord.y + offset) * frequency;
float globalPos = (fragTexCoord.y + offset)*frequency;
float wavePos = cos((fract(globalPos) - 0.5)*3.14);
vec4 color = texture2D(texture0, fragTexCoord);