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REVIEWED: Shaders formating to follow raylib code conventions
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@ -15,5 +15,5 @@ void main()
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{
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vec4 texelColor = texture(texture0, fragTexCoord);
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if (texelColor.a == 0.0) discard;
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finalColor = texelColor * fragColor * colDiffuse;
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finalColor = texelColor*fragColor*colDiffuse;
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}
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