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https://github.com/raysan5/raylib.git
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REVIEWED: Store canvas name id at platform initialization
Useful to support multiple canvases running different wasm instances in same webpage
This commit is contained in:
@ -76,6 +76,8 @@ typedef struct {
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bool ourFullscreen; // Internal var to filter our handling of fullscreen vs the user handling of fullscreen
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int unmaximizedWidth; // Internal var to store the unmaximized window (canvas) width
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int unmaximizedHeight; // Internal var to store the unmaximized window (canvas) height
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char canvasId[64]; // Keep current canvas id where wasm app is running
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} PlatformData;
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//----------------------------------------------------------------------------------
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@ -142,7 +144,11 @@ static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPoin
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static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
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static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData);
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static const char *GetCanvasId(void);
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// JS: Set the canvas id provided by the module configuration
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EM_JS(void, SetCanvasIdJs, (char *out, int outSize), {
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var canvasId = "#" + Module.canvas.id;
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stringToUTF8(canvasId, out, outSize);
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});
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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@ -233,7 +239,7 @@ void ToggleFullscreen(void)
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// This option does not seem to work at all:
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// emscripten_request_pointerlock() and emscripten_request_fullscreen() are affected by web security,
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// the user must click once on the canvas to hide the pointer or transition to full screen
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//emscripten_request_fullscreen("#canvas", false);
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//emscripten_request_fullscreen(platform.canvasId, false);
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// Option 2: Request fullscreen for the canvas element with strategy
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// This option does not seem to work at all
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@ -245,7 +251,7 @@ void ToggleFullscreen(void)
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// .canvasResizedCallback = EmscriptenWindowResizedCallback,
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// .canvasResizedCallbackUserData = NULL
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// };
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//emscripten_request_fullscreen_strategy("#canvas", EM_FALSE, &strategy);
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//emscripten_request_fullscreen_strategy(platform.canvasId, EM_FALSE, &strategy);
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// Option 3: Request fullscreen for the canvas element with strategy
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// It works as expected but only inside the browser (client area)
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@ -256,10 +262,10 @@ void ToggleFullscreen(void)
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.canvasResizedCallback = EmscriptenWindowResizedCallback,
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.canvasResizedCallbackUserData = NULL
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};
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emscripten_enter_soft_fullscreen("#canvas", &strategy);
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emscripten_enter_soft_fullscreen(platform.canvasId, &strategy);
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int width, height;
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emscripten_get_canvas_element_size("#canvas", &width, &height);
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emscripten_get_canvas_element_size(platform.canvasId, &width, &height);
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TRACELOG(LOG_WARNING, "Emscripten: Enter fullscreen: Canvas size: %i x %i", width, height);
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CORE.Window.fullscreen = true; // Toggle fullscreen flag
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@ -271,7 +277,7 @@ void ToggleFullscreen(void)
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//emscripten_exit_soft_fullscreen();
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int width, height;
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emscripten_get_canvas_element_size("#canvas", &width, &height);
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emscripten_get_canvas_element_size(platform.canvasId, &width, &height);
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TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height);
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CORE.Window.fullscreen = false; // Toggle fullscreen flag
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@ -866,7 +872,7 @@ void EnableCursor(void)
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// Disables cursor (lock cursor)
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void DisableCursor(void)
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{
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emscripten_request_pointerlock(GetCanvasId(), 1);
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emscripten_request_pointerlock(platform.canvasId, 1);
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// Set cursor position in the middle
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SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
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@ -1097,6 +1103,8 @@ void PollInputEvents(void)
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// Initialize platform: graphics, inputs and more
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int InitPlatform(void)
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{
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SetCanvasIdJs(platform.canvasId, 64); // Get the current canvas id
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glfwSetErrorCallback(ErrorCallback);
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// Initialize GLFW internal global state
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@ -1347,14 +1355,14 @@ int InitPlatform(void)
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//----------------------------------------------------------------------------
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// Setup window events callbacks
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emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenFullscreenChangeCallback);
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emscripten_set_blur_callback(GetCanvasId(), platform.handle, 1, EmscriptenFocusCallback);
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emscripten_set_focus_callback(GetCanvasId(), platform.handle, 1, EmscriptenFocusCallback);
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emscripten_set_blur_callback(platform.canvasId, platform.handle, 1, EmscriptenFocusCallback);
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emscripten_set_focus_callback(platform.canvasId, platform.handle, 1, EmscriptenFocusCallback);
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emscripten_set_visibilitychange_callback(NULL, 1, EmscriptenVisibilityChangeCallback);
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// WARNING: Below resize code was breaking fullscreen mode for sample games and examples, it needs review
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// Check fullscreen change events(note this is done on the window since most browsers don't support this on #canvas)
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// Check fullscreen change events(note this is done on the window since most browsers don't support this on canvas)
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// emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
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// Check Resize event (note this is done on the window since most browsers don't support this on #canvas)
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// Check Resize event (note this is done on the window since most browsers don't support this on canvas)
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emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
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// Trigger resize callback to force initial size
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@ -1362,15 +1370,15 @@ int InitPlatform(void)
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// Setup input events
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// NOTE: Keyboard callbacks only used to consume some events, libglfw.js takes care of the actual input
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//emscripten_set_keypress_callback(GetCanvasId(), NULL, 1, EmscriptenKeyboardCallback); // WRNING: Breaks input
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//emscripten_set_keydown_callback(GetCanvasId(), NULL, 1, EmscriptenKeyboardCallback);
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emscripten_set_click_callback(GetCanvasId(), NULL, 1, EmscriptenMouseCallback);
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//emscripten_set_keypress_callback(platform.canvasId, NULL, 1, EmscriptenKeyboardCallback); // WRNING: Breaks input
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//emscripten_set_keydown_callback(platform.canvasId, NULL, 1, EmscriptenKeyboardCallback);
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emscripten_set_click_callback(platform.canvasId, NULL, 1, EmscriptenMouseCallback);
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emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenPointerlockCallback);
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emscripten_set_mousemove_callback(GetCanvasId(), NULL, 1, EmscriptenMouseMoveCallback);
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emscripten_set_touchstart_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback);
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emscripten_set_touchend_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback);
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emscripten_set_touchmove_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback);
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emscripten_set_touchcancel_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback);
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emscripten_set_mousemove_callback(platform.canvasId, NULL, 1, EmscriptenMouseMoveCallback);
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emscripten_set_touchstart_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback);
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emscripten_set_touchend_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback);
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emscripten_set_touchmove_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback);
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emscripten_set_touchcancel_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback);
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emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback);
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emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback);
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//----------------------------------------------------------------------------
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@ -1691,7 +1699,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
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// NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but
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// we are looking for actual CSS size: canvas.style.width and canvas.style.height
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// EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight);
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emscripten_get_element_css_size(GetCanvasId(), &canvasWidth, &canvasHeight);
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emscripten_get_element_css_size(platform.canvasId, &canvasWidth, &canvasHeight);
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for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++)
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{
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@ -1802,7 +1810,7 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
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if (height < (int)CORE.Window.screenMin.height) height = CORE.Window.screenMin.height;
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else if ((height > (int)CORE.Window.screenMax.height) && (CORE.Window.screenMax.height > 0)) height = CORE.Window.screenMax.height;
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emscripten_set_canvas_element_size(GetCanvasId(), width, height);
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emscripten_set_canvas_element_size(platform.canvasId, width, height);
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SetupViewport(width, height); // Reset viewport and projection matrix for new size
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@ -1845,21 +1853,4 @@ static EM_BOOL EmscriptenVisibilityChangeCallback(int eventType, const Emscripte
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}
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//-------------------------------------------------------------------------------------------------------
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// JS: Get the canvas id provided by the module configuration
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EM_JS(char *, GetCanvasIdJs, (), {
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var canvasId = "#" + Module.canvas.id;
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var lengthBytes = lengthBytesUTF8(canvasId) + 1;
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var stringOnWasmHeap = _malloc(lengthBytes);
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stringToUTF8(canvasId, stringOnWasmHeap, lengthBytes);
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return stringOnWasmHeap;
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});
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// Get canvas id (using embedded JS function)
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static const char *GetCanvasId(void)
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{
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static char *canvasId = NULL;
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if (canvasId == NULL) canvasId = GetCanvasIdJs();
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return canvasId;
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}
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// EOF
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