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Update rlgl.h
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@ -4278,7 +4278,7 @@ unsigned int rlCompileShader(const char *shaderCode, int type)
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// Unload object allocated by glCreateShader(),
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// despite failing in the compilation process
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glDeleteShader(shaderId);
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shader = 0;
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shaderId = 0;
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}
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else
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{
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